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ffplay: remove delays when paused from video and subtitle thread

Once the frame queue is full, we will wait anyway.

Signed-off-by: Marton Balint <cus@passwd.hu>
tags/n2.5
Marton Balint 10 years ago
parent
commit
9dac7977a9
1 changed files with 0 additions and 7 deletions
  1. +0
    -7
      ffplay.c

+ 0
- 7
ffplay.c View File

@@ -2122,9 +2122,6 @@ static int video_thread(void *arg)
#endif

for (;;) {
while (is->paused && !is->videoq.abort_request)
SDL_Delay(10);

ret = get_video_frame(is, frame);
if (ret < 0)
goto the_end;
@@ -2211,10 +2208,6 @@ static int subtitle_thread(void *arg)
int r, g, b, y, u, v, a;

for (;;) {
while (is->paused && !is->subtitleq.abort_request) {
SDL_Delay(10);
}

if (!(sp = frame_queue_peek_writable(&is->subpq)))
return 0;



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