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			@@ -121,10 +121,8 @@ static int dxv_decompress_dxt1(AVCodecContext *avctx) | 
		
		
	
		
			
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			    int pos = 2; | 
		
		
	
		
			
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			    /* Copy the first two elements */ | 
		
		
	
		
			
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			    value = bytestream2_get_le32(gbc); | 
		
		
	
		
			
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			    AV_WL32(ctx->tex_data, value); | 
		
		
	
		
			
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			    value = bytestream2_get_le32(gbc); | 
		
		
	
		
			
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			    AV_WL32(ctx->tex_data + 4, value); | 
		
		
	
		
			
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			    AV_WL32(ctx->tex_data, bytestream2_get_le32(gbc)); | 
		
		
	
		
			
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			    AV_WL32(ctx->tex_data + 4, bytestream2_get_le32(gbc)); | 
		
		
	
		
			
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			    /* Process input until the whole texture has been filled */ | 
		
		
	
		
			
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			    while (pos + 2 <= ctx->tex_size / 4) { | 
		
		
	
	
		
			
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			@@ -174,14 +172,10 @@ static int dxv_decompress_dxt5(AVCodecContext *avctx) | 
		
		
	
		
			
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			    int probe, check; | 
		
		
	
		
			
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			    /* Copy the first four elements */ | 
		
		
	
		
			
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			    value = bytestream2_get_le32(gbc); | 
		
		
	
		
			
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			    AV_WL32(ctx->tex_data +  0, value); | 
		
		
	
		
			
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			    value = bytestream2_get_le32(gbc); | 
		
		
	
		
			
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			    AV_WL32(ctx->tex_data +  4, value); | 
		
		
	
		
			
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			    value = bytestream2_get_le32(gbc); | 
		
		
	
		
			
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			    AV_WL32(ctx->tex_data +  8, value); | 
		
		
	
		
			
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			    value = bytestream2_get_le32(gbc); | 
		
		
	
		
			
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			    AV_WL32(ctx->tex_data + 12, value); | 
		
		
	
		
			
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			    AV_WL32(ctx->tex_data +  0, bytestream2_get_le32(gbc)); | 
		
		
	
		
			
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			    AV_WL32(ctx->tex_data +  4, bytestream2_get_le32(gbc)); | 
		
		
	
		
			
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			    AV_WL32(ctx->tex_data +  8, bytestream2_get_le32(gbc)); | 
		
		
	
		
			
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			    AV_WL32(ctx->tex_data + 12, bytestream2_get_le32(gbc)); | 
		
		
	
		
			
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			    /* Process input until the whole texture has been filled */ | 
		
		
	
		
			
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			    while (pos + 2 <= ctx->tex_size / 4) { | 
		
		
	
	
		
			
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