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float_dsp: Add #ifdef HAVE_INLINE_ASM around vector_fmul_window

This fixes builds on 64bit MSVC.

Signed-off-by: Martin Storsjö <martin@martin.st>
tags/n1.2
Martin Storsjö 12 years ago
parent
commit
973b4d44f1
1 changed files with 3 additions and 3 deletions
  1. +3
    -3
      libavutil/x86/float_dsp_init.c

+ 3
- 3
libavutil/x86/float_dsp_init.c View File

@@ -41,7 +41,7 @@ extern void ff_vector_dmul_scalar_sse2(double *dst, const double *src,
extern void ff_vector_dmul_scalar_avx(double *dst, const double *src,
double mul, int len);

#if HAVE_6REGS
#if HAVE_6REGS && HAVE_INLINE_ASM
static void vector_fmul_window_3dnowext(float *dst, const float *src0,
const float *src1, const float *win,
int len)
@@ -105,13 +105,13 @@ static void vector_fmul_window_sse(float *dst, const float *src0,
: "r"(dst + len), "r"(src0 + len), "r"(src1), "r"(win + len)
);
}
#endif /* HAVE_6REGS */
#endif /* HAVE_6REGS && HAVE_INLINE_ASM */

void ff_float_dsp_init_x86(AVFloatDSPContext *fdsp)
{
int mm_flags = av_get_cpu_flags();

#if HAVE_6REGS
#if HAVE_6REGS && HAVE_INLINE_ASM
if (INLINE_AMD3DNOWEXT(mm_flags)) {
fdsp->vector_fmul_window = vector_fmul_window_3dnowext;
}


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