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sonic: use M_SQRT2

Signed-off-by: Michael Niedermayer <michaelni@gmx.at>
tags/n2.2-rc1
Michael Niedermayer 14 years ago
parent
commit
8477e63d3c
1 changed files with 1 additions and 1 deletions
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      libavcodec/sonic.c

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libavcodec/sonic.c View File

@@ -701,7 +701,7 @@ static int sonic_encode_frame(AVCodecContext *avctx, AVPacket *avpkt,
}

energy2 = sqrt(energy2/(s->channels*s->block_align));
energy1 = sqrt(2.0)*energy1/(s->channels*s->block_align);
energy1 = M_SQRT2*energy1/(s->channels*s->block_align);

// increase bitrate when samples are like a gaussian distribution
// reduce bitrate when samples are like a two-tailed exponential distribution


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