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segafilm: Validate the number of audio channels

This avoids divisions by zero later.

Reported-by: Mateusz "j00ru" Jurczyk and Gynvael Coldwind
CC: libav-stable@libav.org
Signed-off-by: Martin Storsjö <martin@martin.st>
tags/n2.1
Martin Storsjö 11 years ago
parent
commit
82e266c6d3
1 changed files with 5 additions and 0 deletions
  1. +5
    -0
      libavformat/segafilm.c

+ 5
- 0
libavformat/segafilm.c View File

@@ -111,6 +111,11 @@ static int film_read_header(AVFormatContext *s)
return AVERROR(EIO);
film->audio_samplerate = AV_RB16(&scratch[24]);
film->audio_channels = scratch[21];
if (!film->audio_channels || film->audio_channels > 2) {
av_log(s, AV_LOG_ERROR,
"Invalid number of channels: %d\n", film->audio_channels);
return AVERROR_INVALIDDATA;
}
film->audio_bits = scratch[22];
if (scratch[23] == 2)
film->audio_type = AV_CODEC_ID_ADPCM_ADX;


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