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ffplay: update frame timer based on last updated clock time when toggling pause

It is better than using simply video clock, because video clock may be NAN.

Signed-off-by: Marton Balint <cus@passwd.hu>
tags/n2.6
Marton Balint 11 years ago
parent
commit
68850090b6
1 changed files with 1 additions and 1 deletions
  1. +1
    -1
      ffplay.c

+ 1
- 1
ffplay.c View File

@@ -1494,7 +1494,7 @@ static void stream_seek(VideoState *is, int64_t pos, int64_t rel, int seek_by_by
static void stream_toggle_pause(VideoState *is)
{
if (is->paused) {
is->frame_timer += av_gettime_relative() / 1000000.0 + is->vidclk.pts_drift - is->vidclk.pts;
is->frame_timer += av_gettime_relative() / 1000000.0 - is->vidclk.last_updated;
if (is->read_pause_return != AVERROR(ENOSYS)) {
is->vidclk.paused = 0;
}


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