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Make AltiVec code write alpha as 255 instead of 0 when converting to RGBA

Originally committed as revision 28774 to svn://svn.mplayerhq.hu/mplayer/trunk/libswscale
tags/v0.5
Reimar Döffinger 16 years ago
parent
commit
68363b6989
1 changed files with 5 additions and 5 deletions
  1. +5
    -5
      libswscale/yuv2rgb_altivec.c

+ 5
- 5
libswscale/yuv2rgb_altivec.c View File

@@ -237,7 +237,7 @@ do { \
((vector unsigned short)vec_max (x,((vector signed short) {0})), \ ((vector unsigned short)vec_max (x,((vector signed short) {0})), \
(vector unsigned short)vec_max (y,((vector signed short) {0}))) (vector unsigned short)vec_max (y,((vector signed short) {0})))


//#define out_pixels(a,b,c,ptr) vec_mstrgb32(__typeof__(a),((__typeof__ (a)){0}),a,a,a,ptr)
//#define out_pixels(a,b,c,ptr) vec_mstrgb32(__typeof__(a),((__typeof__ (a)){255}),a,a,a,ptr)




static inline void cvtyuvtoRGB (SwsContext *c, static inline void cvtyuvtoRGB (SwsContext *c,
@@ -438,10 +438,10 @@ static int altivec_##name (SwsContext *c, \
} }




#define out_abgr(a,b,c,ptr) vec_mstrgb32(__typeof__(a),((__typeof__ (a)){0}),c,b,a,ptr)
#define out_bgra(a,b,c,ptr) vec_mstrgb32(__typeof__(a),c,b,a,((__typeof__ (a)){0}),ptr)
#define out_rgba(a,b,c,ptr) vec_mstrgb32(__typeof__(a),a,b,c,((__typeof__ (a)){0}),ptr)
#define out_argb(a,b,c,ptr) vec_mstrgb32(__typeof__(a),((__typeof__ (a)){0}),a,b,c,ptr)
#define out_abgr(a,b,c,ptr) vec_mstrgb32(__typeof__(a),((__typeof__ (a)){255}),c,b,a,ptr)
#define out_bgra(a,b,c,ptr) vec_mstrgb32(__typeof__(a),c,b,a,((__typeof__ (a)){255}),ptr)
#define out_rgba(a,b,c,ptr) vec_mstrgb32(__typeof__(a),a,b,c,((__typeof__ (a)){255}),ptr)
#define out_argb(a,b,c,ptr) vec_mstrgb32(__typeof__(a),((__typeof__ (a)){255}),a,b,c,ptr)
#define out_rgb24(a,b,c,ptr) vec_mstrgb24(a,b,c,ptr) #define out_rgb24(a,b,c,ptr) vec_mstrgb24(a,b,c,ptr)
#define out_bgr24(a,b,c,ptr) vec_mstbgr24(a,b,c,ptr) #define out_bgr24(a,b,c,ptr) vec_mstbgr24(a,b,c,ptr)




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