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ffplay: use hypot()

Reviewed-by: Marton Balint <cus@passwd.hu>
Signed-off-by: Ganesh Ajjanagadde <gajjanagadde@gmail.com>
tags/n3.0
Ganesh Ajjanagadde 10 years ago
parent
commit
65440916c1
1 changed files with 3 additions and 3 deletions
  1. +3
    -3
      ffplay.c

+ 3
- 3
ffplay.c View File

@@ -1115,9 +1115,9 @@ static void video_audio_display(VideoState *s)
* directly access it but it is more than fast enough. */
for (y = 0; y < s->height; y++) {
double w = 1 / sqrt(nb_freq);
int a = sqrt(w * sqrt(data[0][2 * y + 0] * data[0][2 * y + 0] + data[0][2 * y + 1] * data[0][2 * y + 1]));
int b = (nb_display_channels == 2 ) ? sqrt(w * sqrt(data[1][2 * y + 0] * data[1][2 * y + 0]
+ data[1][2 * y + 1] * data[1][2 * y + 1])) : a;
int a = sqrt(w * hypot(data[0][2 * y + 0], data[0][2 * y + 1]));
int b = (nb_display_channels == 2 ) ? sqrt(w * hypot(data[1][2 * y + 0], data[1][2 * y + 1]))
: a;
a = FFMIN(a, 255);
b = FFMIN(b, 255);
fgcolor = SDL_MapRGB(screen->format, a, b, (a + b) / 2);


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