Browse Source

TextureDSP: fix erroneous condition which produced blocky output for DXT

tags/n2.8
Tom Butterworth Vittorio Giovara 10 years ago
parent
commit
5dbd491eb3
1 changed files with 1 additions and 1 deletions
  1. +1
    -1
      libavcodec/texturedspenc.c

+ 1
- 1
libavcodec/texturedspenc.c View File

@@ -363,7 +363,7 @@ static int refine_colors(const uint8_t *block, ptrdiff_t stride,
const int prods[4] = { 0x090000, 0x000900, 0x040102, 0x010402 };

/* Check if all pixels have the same index */
if (mask ^ (mask << 2) < 4) {
if ((mask ^ (mask << 2)) < 4) {
/* If so, linear system would be singular; solve using optimal
* single-color match on average color. */
int r = 8, g = 8, b = 8;


Loading…
Cancel
Save