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avfilter/vf_v360: add fixed pixel padding options

tags/n4.3
Paul B Mahol 5 years ago
parent
commit
51a2f02117
3 changed files with 67 additions and 26 deletions
  1. +6
    -0
      doc/filters.texi
  2. +4
    -0
      libavfilter/v360.h
  3. +57
    -26
      libavfilter/vf_v360.c

+ 6
- 0
doc/filters.texi View File

@@ -17961,6 +17961,12 @@ No padding.


Default value is @b{@samp{0}}. Default value is @b{@samp{0}}.


@item fin_pad
@item fout_pad
Set fixed padding for the input/output cubemap. Values in pixels.

Default value is @b{@samp{0}}. If greater than zero it overrides other padding options.

@item in_forder @item in_forder
@item out_forder @item out_forder
Set order of faces for the input/output cubemap. Choose one direction for each position. Set order of faces for the input/output cubemap. Choose one direction for each position.


+ 4
- 0
libavfilter/v360.h View File

@@ -114,6 +114,7 @@ typedef struct V360Context {
int in_stereo, out_stereo; int in_stereo, out_stereo;


float in_pad, out_pad; float in_pad, out_pad;
int fin_pad, fout_pad;


float yaw, pitch, roll; float yaw, pitch, roll;


@@ -129,6 +130,9 @@ typedef struct V360Context {
float input_mirror_modifier[2]; float input_mirror_modifier[2];
float output_mirror_modifier[3]; float output_mirror_modifier[3];


int in_width, in_height;
int out_width, out_height;

int pr_width[4], pr_height[4]; int pr_width[4], pr_height[4];


int in_offset_w[4], in_offset_h[4]; int in_offset_w[4], in_offset_h[4];


+ 57
- 26
libavfilter/vf_v360.c View File

@@ -105,8 +105,10 @@ static const AVOption v360_options[] = {
{"out_forder", "output cubemap face order", OFFSET(out_forder), AV_OPT_TYPE_STRING, {.str="rludfb"}, 0, NB_DIRECTIONS-1, FLAGS, "out_forder"}, {"out_forder", "output cubemap face order", OFFSET(out_forder), AV_OPT_TYPE_STRING, {.str="rludfb"}, 0, NB_DIRECTIONS-1, FLAGS, "out_forder"},
{ "in_frot", "input cubemap face rotation", OFFSET(in_frot), AV_OPT_TYPE_STRING, {.str="000000"}, 0, NB_DIRECTIONS-1, FLAGS, "in_frot"}, { "in_frot", "input cubemap face rotation", OFFSET(in_frot), AV_OPT_TYPE_STRING, {.str="000000"}, 0, NB_DIRECTIONS-1, FLAGS, "in_frot"},
{ "out_frot", "output cubemap face rotation",OFFSET(out_frot), AV_OPT_TYPE_STRING, {.str="000000"}, 0, NB_DIRECTIONS-1, FLAGS, "out_frot"}, { "out_frot", "output cubemap face rotation",OFFSET(out_frot), AV_OPT_TYPE_STRING, {.str="000000"}, 0, NB_DIRECTIONS-1, FLAGS, "out_frot"},
{ "in_pad", "input cubemap pads", OFFSET(in_pad), AV_OPT_TYPE_FLOAT, {.dbl=0.f}, 0.f, 1.f, FLAGS, "in_pad"},
{ "out_pad", "output cubemap pads", OFFSET(out_pad), AV_OPT_TYPE_FLOAT, {.dbl=0.f}, 0.f, 1.f, FLAGS, "out_pad"},
{ "in_pad", "percent input cubemap pads", OFFSET(in_pad), AV_OPT_TYPE_FLOAT, {.dbl=0.f}, 0.f, 1.f, FLAGS, "in_pad"},
{ "out_pad", "percent output cubemap pads", OFFSET(out_pad), AV_OPT_TYPE_FLOAT, {.dbl=0.f}, 0.f, 1.f, FLAGS, "out_pad"},
{ "fin_pad", "fixed input cubemap pads", OFFSET(fin_pad), AV_OPT_TYPE_INT, {.i64=0}, 0, 100, FLAGS, "fin_pad"},
{ "fout_pad", "fixed output cubemap pads", OFFSET(fout_pad), AV_OPT_TYPE_INT, {.i64=0}, 0, 100, FLAGS, "fout_pad"},
{ "yaw", "yaw rotation", OFFSET(yaw), AV_OPT_TYPE_FLOAT, {.dbl=0.f}, -180.f, 180.f, FLAGS, "yaw"}, { "yaw", "yaw rotation", OFFSET(yaw), AV_OPT_TYPE_FLOAT, {.dbl=0.f}, -180.f, 180.f, FLAGS, "yaw"},
{ "pitch", "pitch rotation", OFFSET(pitch), AV_OPT_TYPE_FLOAT, {.dbl=0.f}, -180.f, 180.f, FLAGS, "pitch"}, { "pitch", "pitch rotation", OFFSET(pitch), AV_OPT_TYPE_FLOAT, {.dbl=0.f}, -180.f, 180.f, FLAGS, "pitch"},
{ "roll", "roll rotation", OFFSET(roll), AV_OPT_TYPE_FLOAT, {.dbl=0.f}, -180.f, 180.f, FLAGS, "roll"}, { "roll", "roll rotation", OFFSET(roll), AV_OPT_TYPE_FLOAT, {.dbl=0.f}, -180.f, 180.f, FLAGS, "roll"},
@@ -724,16 +726,18 @@ static void normalize_vector(float *vec)
* @param vf vertical cubemap coordinate [0, 1) * @param vf vertical cubemap coordinate [0, 1)
* @param face face of cubemap * @param face face of cubemap
* @param vec coordinates on sphere * @param vec coordinates on sphere
* @param scalew scale for uf
* @param scaleh scale for vf
*/ */
static void cube_to_xyz(const V360Context *s, static void cube_to_xyz(const V360Context *s,
float uf, float vf, int face, float uf, float vf, int face,
float *vec)
float *vec, float scalew, float scaleh)
{ {
const int direction = s->out_cubemap_direction_order[face]; const int direction = s->out_cubemap_direction_order[face];
float l_x, l_y, l_z; float l_x, l_y, l_z;


uf /= (1.f - s->out_pad);
vf /= (1.f - s->out_pad);
uf /= scalew;
vf /= scaleh;


rotate_cube_face_inverse(&uf, &vf, s->out_cubemap_face_rotation[face]); rotate_cube_face_inverse(&uf, &vf, s->out_cubemap_face_rotation[face]);


@@ -1063,6 +1067,9 @@ static void cube3x2_to_xyz(const V360Context *s,
int i, int j, int width, int height, int i, int j, int width, int height,
float *vec) float *vec)
{ {
const float scalew = s->fout_pad > 0 ? 1.f - s->fout_pad / (s->out_width / 3.f) : 1.f - s->out_pad;
const float scaleh = s->fout_pad > 0 ? 1.f - s->fout_pad / (s->out_height / 2.f) : 1.f - s->out_pad;

const float ew = width / 3.f; const float ew = width / 3.f;
const float eh = height / 2.f; const float eh = height / 2.f;


@@ -1078,7 +1085,7 @@ static void cube3x2_to_xyz(const V360Context *s,
const float uf = 2.f * (i - u_shift + 0.5f) / ewi - 1.f; const float uf = 2.f * (i - u_shift + 0.5f) / ewi - 1.f;
const float vf = 2.f * (j - v_shift + 0.5f) / ehi - 1.f; const float vf = 2.f * (j - v_shift + 0.5f) / ehi - 1.f;


cube_to_xyz(s, uf, vf, face, vec);
cube_to_xyz(s, uf, vf, face, vec, scalew, scaleh);
} }


/** /**
@@ -1097,6 +1104,8 @@ static void xyz_to_cube3x2(const V360Context *s,
const float *vec, int width, int height, const float *vec, int width, int height,
uint16_t us[4][4], uint16_t vs[4][4], float *du, float *dv) uint16_t us[4][4], uint16_t vs[4][4], float *du, float *dv)
{ {
const float scalew = s->fin_pad > 0 ? 1.f - s->fin_pad / (s->in_width / 3.f) : 1.f - s->in_pad;
const float scaleh = s->fin_pad > 0 ? 1.f - s->fin_pad / (s->in_height / 2.f) : 1.f - s->in_pad;
const float ew = width / 3.f; const float ew = width / 3.f;
const float eh = height / 2.f; const float eh = height / 2.f;
float uf, vf; float uf, vf;
@@ -1107,8 +1116,8 @@ static void xyz_to_cube3x2(const V360Context *s,


xyz_to_cube(s, vec, &uf, &vf, &direction); xyz_to_cube(s, vec, &uf, &vf, &direction);


uf *= (1.f - s->in_pad);
vf *= (1.f - s->in_pad);
uf *= scalew;
vf *= scaleh;


face = s->in_cubemap_face_order[direction]; face = s->in_cubemap_face_order[direction];
u_face = face % 3; u_face = face % 3;
@@ -1143,13 +1152,13 @@ static void xyz_to_cube3x2(const V360Context *s,
uf = 2.f * new_ui / ewi - 1.f; uf = 2.f * new_ui / ewi - 1.f;
vf = 2.f * new_vi / ehi - 1.f; vf = 2.f * new_vi / ehi - 1.f;


uf /= (1.f - s->in_pad);
vf /= (1.f - s->in_pad);
uf /= scalew;
vf /= scaleh;


process_cube_coordinates(s, uf, vf, direction, &uf, &vf, &face); process_cube_coordinates(s, uf, vf, direction, &uf, &vf, &face);


uf *= (1.f - s->in_pad);
vf *= (1.f - s->in_pad);
uf *= scalew;
vf *= scaleh;


u_face = face % 3; u_face = face % 3;
v_face = face / 3; v_face = face / 3;
@@ -1182,6 +1191,9 @@ static void cube1x6_to_xyz(const V360Context *s,
int i, int j, int width, int height, int i, int j, int width, int height,
float *vec) float *vec)
{ {
const float scalew = s->fout_pad > 0 ? 1.f - (float)(s->fout_pad) / s->out_width : 1.f - s->out_pad;
const float scaleh = s->fout_pad > 0 ? 1.f - s->fout_pad / (s->out_height / 6.f) : 1.f - s->out_pad;

const float ew = width; const float ew = width;
const float eh = height / 6.f; const float eh = height / 6.f;


@@ -1193,7 +1205,7 @@ static void cube1x6_to_xyz(const V360Context *s,
const float uf = 2.f * (i + 0.5f) / ew - 1.f; const float uf = 2.f * (i + 0.5f) / ew - 1.f;
const float vf = 2.f * (j - v_shift + 0.5f) / ehi - 1.f; const float vf = 2.f * (j - v_shift + 0.5f) / ehi - 1.f;


cube_to_xyz(s, uf, vf, face, vec);
cube_to_xyz(s, uf, vf, face, vec, scalew, scaleh);
} }


/** /**
@@ -1210,6 +1222,9 @@ static void cube6x1_to_xyz(const V360Context *s,
int i, int j, int width, int height, int i, int j, int width, int height,
float *vec) float *vec)
{ {
const float scalew = s->fout_pad > 0 ? 1.f - s->fout_pad / (s->out_width / 6.f) : 1.f - s->out_pad;
const float scaleh = s->fout_pad > 0 ? 1.f - (float)(s->fout_pad) / s->out_height : 1.f - s->out_pad;

const float ew = width / 6.f; const float ew = width / 6.f;
const float eh = height; const float eh = height;


@@ -1221,7 +1236,7 @@ static void cube6x1_to_xyz(const V360Context *s,
const float uf = 2.f * (i - u_shift + 0.5f) / ewi - 1.f; const float uf = 2.f * (i - u_shift + 0.5f) / ewi - 1.f;
const float vf = 2.f * (j + 0.5f) / eh - 1.f; const float vf = 2.f * (j + 0.5f) / eh - 1.f;


cube_to_xyz(s, uf, vf, face, vec);
cube_to_xyz(s, uf, vf, face, vec, scalew, scaleh);
} }


/** /**
@@ -1240,6 +1255,8 @@ static void xyz_to_cube1x6(const V360Context *s,
const float *vec, int width, int height, const float *vec, int width, int height,
uint16_t us[4][4], uint16_t vs[4][4], float *du, float *dv) uint16_t us[4][4], uint16_t vs[4][4], float *du, float *dv)
{ {
const float scalew = s->fin_pad > 0 ? 1.f - (float)(s->fin_pad) / s->in_width : 1.f - s->in_pad;
const float scaleh = s->fin_pad > 0 ? 1.f - s->fin_pad / (s->in_height / 6.f) : 1.f - s->in_pad;
const float eh = height / 6.f; const float eh = height / 6.f;
const int ewi = width; const int ewi = width;
float uf, vf; float uf, vf;
@@ -1249,8 +1266,8 @@ static void xyz_to_cube1x6(const V360Context *s,


xyz_to_cube(s, vec, &uf, &vf, &direction); xyz_to_cube(s, vec, &uf, &vf, &direction);


uf *= (1.f - s->in_pad);
vf *= (1.f - s->in_pad);
uf *= scalew;
vf *= scaleh;


face = s->in_cubemap_face_order[direction]; face = s->in_cubemap_face_order[direction];
ehi = ceilf(eh * (face + 1)) - ceilf(eh * face); ehi = ceilf(eh * (face + 1)) - ceilf(eh * face);
@@ -1279,13 +1296,13 @@ static void xyz_to_cube1x6(const V360Context *s,
uf = 2.f * new_ui / ewi - 1.f; uf = 2.f * new_ui / ewi - 1.f;
vf = 2.f * new_vi / ehi - 1.f; vf = 2.f * new_vi / ehi - 1.f;


uf /= (1.f - s->in_pad);
vf /= (1.f - s->in_pad);
uf /= scalew;
vf /= scaleh;


process_cube_coordinates(s, uf, vf, direction, &uf, &vf, &face); process_cube_coordinates(s, uf, vf, direction, &uf, &vf, &face);


uf *= (1.f - s->in_pad);
vf *= (1.f - s->in_pad);
uf *= scalew;
vf *= scaleh;


v_shift = ceilf(eh * face); v_shift = ceilf(eh * face);
new_ehi = ceilf(eh * (face + 1)) - v_shift; new_ehi = ceilf(eh * (face + 1)) - v_shift;
@@ -1316,6 +1333,8 @@ static void xyz_to_cube6x1(const V360Context *s,
const float *vec, int width, int height, const float *vec, int width, int height,
uint16_t us[4][4], uint16_t vs[4][4], float *du, float *dv) uint16_t us[4][4], uint16_t vs[4][4], float *du, float *dv)
{ {
const float scalew = s->fin_pad > 0 ? 1.f - s->fin_pad / (s->in_width / 6.f) : 1.f - s->in_pad;
const float scaleh = s->fin_pad > 0 ? 1.f - (float)(s->fin_pad) / s->in_height : 1.f - s->in_pad;
const float ew = width / 6.f; const float ew = width / 6.f;
const int ehi = height; const int ehi = height;
float uf, vf; float uf, vf;
@@ -1325,8 +1344,8 @@ static void xyz_to_cube6x1(const V360Context *s,


xyz_to_cube(s, vec, &uf, &vf, &direction); xyz_to_cube(s, vec, &uf, &vf, &direction);


uf *= (1.f - s->in_pad);
vf *= (1.f - s->in_pad);
uf *= scalew;
vf *= scaleh;


face = s->in_cubemap_face_order[direction]; face = s->in_cubemap_face_order[direction];
ewi = ceilf(ew * (face + 1)) - ceilf(ew * face); ewi = ceilf(ew * (face + 1)) - ceilf(ew * face);
@@ -1355,13 +1374,13 @@ static void xyz_to_cube6x1(const V360Context *s,
uf = 2.f * new_ui / ewi - 1.f; uf = 2.f * new_ui / ewi - 1.f;
vf = 2.f * new_vi / ehi - 1.f; vf = 2.f * new_vi / ehi - 1.f;


uf /= (1.f - s->in_pad);
vf /= (1.f - s->in_pad);
uf /= scalew;
vf /= scaleh;


process_cube_coordinates(s, uf, vf, direction, &uf, &vf, &face); process_cube_coordinates(s, uf, vf, direction, &uf, &vf, &face);


uf *= (1.f - s->in_pad);
vf *= (1.f - s->in_pad);
uf *= scalew;
vf *= scaleh;


u_shift = ceilf(ew * face); u_shift = ceilf(ew * face);
new_ewi = ceilf(ew * (face + 1)) - u_shift; new_ewi = ceilf(ew * (face + 1)) - u_shift;
@@ -2516,6 +2535,12 @@ static int config_output(AVFilterLink *outlink)
set_dimensions(s->inplanewidth, s->inplaneheight, w, h, desc); set_dimensions(s->inplanewidth, s->inplaneheight, w, h, desc);
set_dimensions(s->in_offset_w, s->in_offset_h, in_offset_w, in_offset_h, desc); set_dimensions(s->in_offset_w, s->in_offset_h, in_offset_w, in_offset_h, desc);


s->in_width = s->inplanewidth[0];
s->in_height = s->inplaneheight[0];

if (s->in_transpose)
FFSWAP(int, s->in_width, s->in_height);

switch (s->in) { switch (s->in) {
case EQUIRECTANGULAR: case EQUIRECTANGULAR:
s->in_transform = xyz_to_equirect; s->in_transform = xyz_to_equirect;
@@ -2699,6 +2724,12 @@ static int config_output(AVFilterLink *outlink)


set_dimensions(s->pr_width, s->pr_height, w, h, desc); set_dimensions(s->pr_width, s->pr_height, w, h, desc);


s->out_width = s->pr_width[0];
s->out_height = s->pr_height[0];

if (s->out_transpose)
FFSWAP(int, s->out_width, s->out_height);

switch (s->out_stereo) { switch (s->out_stereo) {
case STEREO_2D: case STEREO_2D:
out_offset_w = out_offset_h = 0; out_offset_w = out_offset_h = 0;


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