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vf_deshake: reduce stack usage.

Signed-off-by: Reimar Döffinger <Reimar.Doeffinger@gmx.de>
tags/n2.4
Reimar Döffinger 11 years ago
parent
commit
4ea8406e38
2 changed files with 8 additions and 8 deletions
  1. +3
    -0
      libavfilter/deshake.h
  2. +5
    -8
      libavfilter/vf_deshake.c

+ 3
- 0
libavfilter/deshake.h View File

@@ -71,8 +71,11 @@ typedef struct {

#endif

#define MAX_R 64

typedef struct {
const AVClass *class;
int counts[2*MAX_R+1][2*MAX_R+1]; /// < Scratch buffer for motion search
AVFrame *ref; ///< Previous frame
int rx; ///< Maximum horizontal shift
int ry; ///< Maximum vertical shift


+ 5
- 8
libavfilter/vf_deshake.c View File

@@ -67,8 +67,6 @@
#define OFFSET(x) offsetof(DeshakeContext, x)
#define FLAGS AV_OPT_FLAG_VIDEO_PARAM|AV_OPT_FLAG_FILTERING_PARAM

#define MAX_R 64

static const AVOption deshake_options[] = {
{ "x", "set x for the rectangular search area", OFFSET(cx), AV_OPT_TYPE_INT, {.i64=-1}, -1, INT_MAX, .flags = FLAGS },
{ "y", "set y for the rectangular search area", OFFSET(cy), AV_OPT_TYPE_INT, {.i64=-1}, -1, INT_MAX, .flags = FLAGS },
@@ -242,7 +240,6 @@ static void find_motion(DeshakeContext *deshake, uint8_t *src1, uint8_t *src2,
{
int x, y;
IntMotionVector mv = {0, 0};
int counts[2*MAX_R+1][2*MAX_R+1];
int count_max_value = 0;
int contrast;

@@ -254,7 +251,7 @@ static void find_motion(DeshakeContext *deshake, uint8_t *src1, uint8_t *src2,
// Reset counts to zero
for (x = 0; x < deshake->rx * 2 + 1; x++) {
for (y = 0; y < deshake->ry * 2 + 1; y++) {
counts[x][y] = 0;
deshake->counts[x][y] = 0;
}
}

@@ -270,7 +267,7 @@ static void find_motion(DeshakeContext *deshake, uint8_t *src1, uint8_t *src2,
//av_log(NULL, AV_LOG_ERROR, "%d\n", contrast);
find_block_motion(deshake, src1, src2, x, y, stride, &mv);
if (mv.x != -1 && mv.y != -1) {
counts[mv.x + deshake->rx][mv.y + deshake->ry] += 1;
deshake->counts[mv.x + deshake->rx][mv.y + deshake->ry] += 1;
if (x > deshake->rx && y > deshake->ry)
angles[pos++] = block_angle(x, y, 0, 0, &mv);

@@ -294,11 +291,11 @@ static void find_motion(DeshakeContext *deshake, uint8_t *src1, uint8_t *src2,
// Find the most common motion vector in the frame and use it as the gmv
for (y = deshake->ry * 2; y >= 0; y--) {
for (x = 0; x < deshake->rx * 2 + 1; x++) {
//av_log(NULL, AV_LOG_ERROR, "%5d ", counts[x][y]);
if (counts[x][y] > count_max_value) {
//av_log(NULL, AV_LOG_ERROR, "%5d ", deshake->counts[x][y]);
if (deshake->counts[x][y] > count_max_value) {
t->vector.x = x - deshake->rx;
t->vector.y = y - deshake->ry;
count_max_value = counts[x][y];
count_max_value = deshake->counts[x][y];
}
}
//av_log(NULL, AV_LOG_ERROR, "\n");


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