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@@ -98,9 +98,9 @@ typedef struct PacketQueue { |
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typedef struct VideoPicture { |
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double pts; ///<presentation time stamp for this picture |
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double target_clock; ///<av_gettime() time at which this should be displayed ideally |
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double duration; ///<expected duration of the frame |
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int64_t pos; ///<byte position in file |
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int skip; |
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SDL_Overlay *bmp; |
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int width, height; /* source height & width */ |
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int allocated; |
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@@ -197,7 +197,7 @@ typedef struct VideoState { |
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double frame_timer; |
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double frame_last_pts; |
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double frame_last_delay; |
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double frame_last_duration; |
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double video_clock; ///<pts of last decoded frame / predicted pts of next decoded frame |
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int video_stream; |
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AVStream *video_st; |
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@@ -1071,19 +1071,9 @@ static void stream_toggle_pause(VideoState *is) |
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is->paused = !is->paused; |
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} |
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static double compute_target_time(double frame_current_pts, VideoState *is) |
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static double compute_target_delay(double delay, VideoState *is) |
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{ |
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double delay, sync_threshold, diff; |
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/* compute nominal delay */ |
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delay = frame_current_pts - is->frame_last_pts; |
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if (delay <= 0 || delay >= 10.0) { |
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/* if incorrect delay, use previous one */ |
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delay = is->frame_last_delay; |
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} else { |
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is->frame_last_delay = delay; |
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} |
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is->frame_last_pts = frame_current_pts; |
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double sync_threshold, diff; |
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/* update delay to follow master synchronisation source */ |
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if (((is->av_sync_type == AV_SYNC_AUDIO_MASTER && is->audio_st) || |
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@@ -1103,12 +1093,22 @@ static double compute_target_time(double frame_current_pts, VideoState *is) |
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delay = 2 * delay; |
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} |
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} |
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is->frame_timer += delay; |
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av_dlog(NULL, "video: delay=%0.3f pts=%0.3f A-V=%f\n", |
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delay, frame_current_pts, -diff); |
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av_dlog(NULL, "video: delay=%0.3f A-V=%f\n", |
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delay, -diff); |
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return is->frame_timer; |
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return delay; |
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} |
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static void pictq_next_picture(VideoState *is) { |
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/* update queue size and signal for next picture */ |
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if (++is->pictq_rindex == VIDEO_PICTURE_QUEUE_SIZE) |
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is->pictq_rindex = 0; |
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SDL_LockMutex(is->pictq_mutex); |
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is->pictq_size--; |
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SDL_CondSignal(is->pictq_cond); |
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SDL_UnlockMutex(is->pictq_mutex); |
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} |
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/* called to display each frame */ |
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@@ -1125,34 +1125,45 @@ retry: |
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//nothing to do, no picture to display in the que |
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} else { |
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double time= av_gettime()/1000000.0; |
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double next_target; |
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double last_duration, duration, delay; |
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/* dequeue the picture */ |
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vp = &is->pictq[is->pictq_rindex]; |
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if(time < vp->target_clock) |
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if (vp->skip) { |
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pictq_next_picture(is); |
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goto retry; |
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} |
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/* compute nominal last_duration */ |
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last_duration = vp->pts - is->frame_last_pts; |
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if (last_duration > 0 && last_duration < 10.0) { |
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/* if duration of the last frame was sane, update last_duration in video state */ |
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is->frame_last_duration = last_duration; |
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} |
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delay = compute_target_delay(is->frame_last_duration, is); |
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if(time < is->frame_timer + delay) |
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return; |
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is->frame_last_pts = vp->pts; |
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is->frame_timer += delay; |
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/* update current video pts */ |
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is->video_current_pts = vp->pts; |
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is->video_current_pts_drift = is->video_current_pts - time; |
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is->video_current_pos = vp->pos; |
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if(is->pictq_size > 1){ |
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VideoPicture *nextvp= &is->pictq[(is->pictq_rindex+1)%VIDEO_PICTURE_QUEUE_SIZE]; |
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assert(nextvp->target_clock >= vp->target_clock); |
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next_target= nextvp->target_clock; |
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}else{ |
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next_target= vp->target_clock + vp->duration; |
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if(is->pictq_size > 1) { |
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VideoPicture *nextvp= &is->pictq[(is->pictq_rindex+1)%VIDEO_PICTURE_QUEUE_SIZE]; |
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duration = nextvp->pts - vp->pts; // More accurate this way, 1/time_base is often not reflecting FPS |
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} else { |
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duration = vp->duration; |
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} |
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if((framedrop>0 || (framedrop && is->audio_st)) && time > next_target){ |
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if((framedrop>0 || (framedrop && is->audio_st)) && time > is->frame_timer + duration){ |
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is->skip_frames *= 1.0 + FRAME_SKIP_FACTOR; |
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if(is->pictq_size > 1){ |
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/* update queue size and signal for next picture */ |
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if (++is->pictq_rindex == VIDEO_PICTURE_QUEUE_SIZE) |
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is->pictq_rindex = 0; |
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SDL_LockMutex(is->pictq_mutex); |
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is->pictq_size--; |
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SDL_CondSignal(is->pictq_cond); |
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SDL_UnlockMutex(is->pictq_mutex); |
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pictq_next_picture(is); |
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goto retry; |
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} |
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} |
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@@ -1205,14 +1216,7 @@ retry: |
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if (!display_disable) |
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video_display(is); |
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/* update queue size and signal for next picture */ |
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if (++is->pictq_rindex == VIDEO_PICTURE_QUEUE_SIZE) |
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is->pictq_rindex = 0; |
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SDL_LockMutex(is->pictq_mutex); |
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is->pictq_size--; |
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SDL_CondSignal(is->pictq_cond); |
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SDL_UnlockMutex(is->pictq_mutex); |
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pictq_next_picture(is); |
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} |
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} else if (is->audio_st) { |
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/* draw the next audio frame */ |
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@@ -1425,13 +1429,12 @@ static int queue_picture(VideoState *is, AVFrame *src_frame, double pts1, int64_ |
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vp->pts = pts; |
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vp->pos = pos; |
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vp->skip = 0; |
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/* now we can update the picture count */ |
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if (++is->pictq_windex == VIDEO_PICTURE_QUEUE_SIZE) |
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is->pictq_windex = 0; |
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SDL_LockMutex(is->pictq_mutex); |
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vp->target_clock= compute_target_time(vp->pts, is); |
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is->pictq_size++; |
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SDL_UnlockMutex(is->pictq_mutex); |
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} |
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@@ -1451,7 +1454,7 @@ static int get_video_frame(VideoState *is, AVFrame *frame, int64_t *pts, AVPacke |
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SDL_LockMutex(is->pictq_mutex); |
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//Make sure there are no long delay timers (ideally we should just flush the que but thats harder) |
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for (i = 0; i < VIDEO_PICTURE_QUEUE_SIZE; i++) { |
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is->pictq[i].target_clock= 0; |
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is->pictq[i].skip = 1; |
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} |
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while (is->pictq_size && !is->videoq.abort_request) { |
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SDL_CondWait(is->pictq_cond, is->pictq_mutex); |
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@@ -1460,7 +1463,7 @@ static int get_video_frame(VideoState *is, AVFrame *frame, int64_t *pts, AVPacke |
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SDL_UnlockMutex(is->pictq_mutex); |
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is->frame_last_pts = AV_NOPTS_VALUE; |
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is->frame_last_delay = 0; |
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is->frame_last_duration = 0; |
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is->frame_timer = (double)av_gettime() / 1000000.0; |
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is->skip_frames = 1; |
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is->skip_frames_index = 0; |
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