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Make the h264 loop filter bit depth aware.

Preparatory patch for high bit depth h264 decoding support.

Signed-off-by: Ronald S. Bultje <rsbultje@gmail.com>
tags/n0.8
Oskar Arvidsson Ronald S. Bultje 14 years ago
parent
commit
44ca80df34
1 changed files with 18 additions and 12 deletions
  1. +18
    -12
      libavcodec/h264_loopfilter.c

+ 18
- 12
libavcodec/h264_loopfilter.c View File

@@ -101,9 +101,10 @@ static const uint8_t tc0_table[52*3][4] = {
};

static void av_always_inline filter_mb_edgev( uint8_t *pix, int stride, int16_t bS[4], unsigned int qp, H264Context *h) {
const unsigned int index_a = qp + h->slice_alpha_c0_offset;
const int qp_bd_offset = 6 * (h->sps.bit_depth_luma - 8);
const unsigned int index_a = qp - qp_bd_offset + h->slice_alpha_c0_offset;
const int alpha = alpha_table[index_a];
const int beta = beta_table[qp + h->slice_beta_offset];
const int beta = beta_table[qp - qp_bd_offset + h->slice_beta_offset];
if (alpha ==0 || beta == 0) return;

if( bS[0] < 4 ) {
@@ -118,9 +119,10 @@ static void av_always_inline filter_mb_edgev( uint8_t *pix, int stride, int16_t
}
}
static void av_always_inline filter_mb_edgecv( uint8_t *pix, int stride, int16_t bS[4], unsigned int qp, H264Context *h ) {
const unsigned int index_a = qp + h->slice_alpha_c0_offset;
const int qp_bd_offset = 6 * (h->sps.bit_depth_luma - 8);
const unsigned int index_a = qp - qp_bd_offset + h->slice_alpha_c0_offset;
const int alpha = alpha_table[index_a];
const int beta = beta_table[qp + h->slice_beta_offset];
const int beta = beta_table[qp - qp_bd_offset + h->slice_beta_offset];
if (alpha ==0 || beta == 0) return;

if( bS[0] < 4 ) {
@@ -136,9 +138,10 @@ static void av_always_inline filter_mb_edgecv( uint8_t *pix, int stride, int16_t
}

static void filter_mb_mbaff_edgev( H264Context *h, uint8_t *pix, int stride, int16_t bS[7], int bsi, int qp ) {
int index_a = qp + h->slice_alpha_c0_offset;
const int qp_bd_offset = 6 * (h->sps.bit_depth_luma - 8);
int index_a = qp - qp_bd_offset + h->slice_alpha_c0_offset;
int alpha = alpha_table[index_a];
int beta = beta_table[qp + h->slice_beta_offset];
int beta = beta_table[qp - qp_bd_offset + h->slice_beta_offset];
if (alpha ==0 || beta == 0) return;

if( bS[0] < 4 ) {
@@ -153,9 +156,10 @@ static void filter_mb_mbaff_edgev( H264Context *h, uint8_t *pix, int stride, int
}
}
static void filter_mb_mbaff_edgecv( H264Context *h, uint8_t *pix, int stride, int16_t bS[7], int bsi, int qp ) {
int index_a = qp + h->slice_alpha_c0_offset;
const int qp_bd_offset = 6 * (h->sps.bit_depth_luma - 8);
int index_a = qp - qp_bd_offset + h->slice_alpha_c0_offset;
int alpha = alpha_table[index_a];
int beta = beta_table[qp + h->slice_beta_offset];
int beta = beta_table[qp - qp_bd_offset + h->slice_beta_offset];
if (alpha ==0 || beta == 0) return;

if( bS[0] < 4 ) {
@@ -171,9 +175,10 @@ static void filter_mb_mbaff_edgecv( H264Context *h, uint8_t *pix, int stride, in
}

static void av_always_inline filter_mb_edgeh( uint8_t *pix, int stride, int16_t bS[4], unsigned int qp, H264Context *h ) {
const unsigned int index_a = qp + h->slice_alpha_c0_offset;
const int qp_bd_offset = 6 * (h->sps.bit_depth_luma - 8);
const unsigned int index_a = qp - qp_bd_offset + h->slice_alpha_c0_offset;
const int alpha = alpha_table[index_a];
const int beta = beta_table[qp + h->slice_beta_offset];
const int beta = beta_table[qp - qp_bd_offset + h->slice_beta_offset];
if (alpha ==0 || beta == 0) return;

if( bS[0] < 4 ) {
@@ -189,9 +194,10 @@ static void av_always_inline filter_mb_edgeh( uint8_t *pix, int stride, int16_t
}

static void av_always_inline filter_mb_edgech( uint8_t *pix, int stride, int16_t bS[4], unsigned int qp, H264Context *h ) {
const unsigned int index_a = qp + h->slice_alpha_c0_offset;
const int qp_bd_offset = 6 * (h->sps.bit_depth_luma - 8);
const unsigned int index_a = qp - qp_bd_offset + h->slice_alpha_c0_offset;
const int alpha = alpha_table[index_a];
const int beta = beta_table[qp + h->slice_beta_offset];
const int beta = beta_table[qp - qp_bd_offset + h->slice_beta_offset];
if (alpha ==0 || beta == 0) return;

if( bS[0] < 4 ) {


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