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vaapi_encode_h265: Don't require uniform_spacing_flag

Though still use it if the tile arrangement matches.  Also try to keep the
fields in the same order as the standard.
tags/n4.4
Mark Thompson 5 years ago
parent
commit
3d19c5ee68
1 changed files with 30 additions and 11 deletions
  1. +30
    -11
      libavcodec/vaapi_encode_h265.c

+ 30
- 11
libavcodec/vaapi_encode_h265.c View File

@@ -555,23 +555,42 @@ static int vaapi_encode_h265_init_sequence_params(AVCodecContext *avctx)
pps->cu_qp_delta_enabled_flag = (ctx->va_rc_mode != VA_RC_CQP); pps->cu_qp_delta_enabled_flag = (ctx->va_rc_mode != VA_RC_CQP);
pps->diff_cu_qp_delta_depth = 0; pps->diff_cu_qp_delta_depth = 0;


pps->pps_loop_filter_across_slices_enabled_flag = 1;

if (ctx->tile_rows && ctx->tile_cols) { if (ctx->tile_rows && ctx->tile_cols) {
pps->tiles_enabled_flag = 1;
pps->uniform_spacing_flag = 1;

pps->num_tile_rows_minus1 = ctx->tile_rows - 1;
pps->num_tile_columns_minus1 = ctx->tile_cols - 1;

pps->loop_filter_across_tiles_enabled_flag = 1;
int uniform_spacing;

pps->tiles_enabled_flag = 1;
pps->num_tile_columns_minus1 = ctx->tile_cols - 1;
pps->num_tile_rows_minus1 = ctx->tile_rows - 1;

// Test whether the spacing provided matches the H.265 uniform
// spacing, and set the flag if it does.
uniform_spacing = 1;
for (i = 0; i <= pps->num_tile_columns_minus1 &&
uniform_spacing; i++) {
if (ctx->col_width[i] !=
(i + 1) * ctx->slice_block_cols / ctx->tile_cols -
i * ctx->slice_block_cols / ctx->tile_cols)
uniform_spacing = 0;
}
for (i = 0; i <= pps->num_tile_rows_minus1 &&
uniform_spacing; i++) {
if (ctx->row_height[i] !=
(i + 1) * ctx->slice_block_rows / ctx->tile_rows -
i * ctx->slice_block_rows / ctx->tile_rows)
uniform_spacing = 0;
}
pps->uniform_spacing_flag = uniform_spacing;


for (i = 0; i <= pps->num_tile_rows_minus1; i++)
pps->row_height_minus1[i] = ctx->row_height[i] - 1;
for (i = 0; i <= pps->num_tile_columns_minus1; i++) for (i = 0; i <= pps->num_tile_columns_minus1; i++)
pps->column_width_minus1[i] = ctx->col_width[i] - 1; pps->column_width_minus1[i] = ctx->col_width[i] - 1;
for (i = 0; i <= pps->num_tile_rows_minus1; i++)
pps->row_height_minus1[i] = ctx->row_height[i] - 1;

pps->loop_filter_across_tiles_enabled_flag = 1;
} }


pps->pps_loop_filter_across_slices_enabled_flag = 1;

// Fill VAAPI parameter buffers. // Fill VAAPI parameter buffers.


*vseq = (VAEncSequenceParameterBufferHEVC) { *vseq = (VAEncSequenceParameterBufferHEVC) {


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