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																@@ -4938,15 +4938,17 @@ static void vc1_draw_sprites(VC1Context *v, SpriteData* sd) | 
															
														
														
													
														
															
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																                int      iline  = s->current_picture.f.linesize[plane]; | 
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																                int      iline  = s->current_picture.f.linesize[plane]; | 
															
														
														
													
														
															
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																                int      ycoord = yoff[sprite] + yadv[sprite] * row; | 
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																                int      ycoord = yoff[sprite] + yadv[sprite] * row; | 
															
														
														
													
														
															
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																                int      yline  = ycoord >> 16; | 
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																                int      yline  = ycoord >> 16; | 
															
														
														
													
														
															
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																                int      next_line; | 
															
														
														
													
														
															
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																                ysub[sprite] = ycoord & 0xFFFF; | 
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																                ysub[sprite] = ycoord & 0xFFFF; | 
															
														
														
													
														
															
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																                if (sprite) { | 
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																                if (sprite) { | 
															
														
														
													
														
															
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																                    iplane = s->last_picture.f.data[plane]; | 
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																                    iplane = s->last_picture.f.data[plane]; | 
															
														
														
													
														
															
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																                    iline  = s->last_picture.f.linesize[plane]; | 
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																                    iline  = s->last_picture.f.linesize[plane]; | 
															
														
														
													
														
															
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																                } | 
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																                } | 
															
														
														
													
														
															
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																                next_line = FFMIN(yline + 1, (v->sprite_height >> !!plane) - 1) * iline; | 
															
														
														
													
														
															
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																                if (!(xoff[sprite] & 0xFFFF) && xadv[sprite] == 1 << 16) { | 
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																                if (!(xoff[sprite] & 0xFFFF) && xadv[sprite] == 1 << 16) { | 
															
														
														
													
														
															
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																                        src_h[sprite][0] = iplane + (xoff[sprite] >> 16) +  yline      * iline; | 
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																                        src_h[sprite][0] = iplane + (xoff[sprite] >> 16) +  yline      * iline; | 
															
														
														
													
														
															
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																                    if (ysub[sprite]) | 
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																                    if (ysub[sprite]) | 
															
														
														
													
														
															
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																                        src_h[sprite][1] = iplane + (xoff[sprite] >> 16) + (yline + 1) * iline; | 
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																                        src_h[sprite][1] = iplane + (xoff[sprite] >> 16) + next_line; | 
															
														
														
													
														
															
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																                } else { | 
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																                } else { | 
															
														
														
													
														
															
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																                    if (sr_cache[sprite][0] != yline) { | 
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																                    if (sr_cache[sprite][0] != yline) { | 
															
														
														
													
														
															
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																                        if (sr_cache[sprite][1] == yline) { | 
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																                        if (sr_cache[sprite][1] == yline) { | 
															
														
														
													
												
													
														
															
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																@@ -4958,7 +4960,9 @@ static void vc1_draw_sprites(VC1Context *v, SpriteData* sd) | 
															
														
														
													
														
															
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																                        } | 
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																                        } | 
															
														
														
													
														
															
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																                    } | 
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																                    } | 
															
														
														
													
														
															
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																                    if (ysub[sprite] && sr_cache[sprite][1] != yline + 1) { | 
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																                    if (ysub[sprite] && sr_cache[sprite][1] != yline + 1) { | 
															
														
														
													
														
															
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																                        v->vc1dsp.sprite_h(v->sr_rows[sprite][1], iplane + (yline + 1) * iline, xoff[sprite], xadv[sprite], width); | 
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																                        v->vc1dsp.sprite_h(v->sr_rows[sprite][1], | 
															
														
														
													
														
															
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																                                           iplane + next_line, xoff[sprite], | 
															
														
														
													
														
															
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																                                           xadv[sprite], width); | 
															
														
														
													
														
															
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																                        sr_cache[sprite][1] = yline + 1; | 
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																                        sr_cache[sprite][1] = yline + 1; | 
															
														
														
													
														
															
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																                    } | 
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																                    } | 
															
														
														
													
														
															
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																                    src_h[sprite][0] = v->sr_rows[sprite][0]; | 
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																                    src_h[sprite][0] = v->sr_rows[sprite][0]; | 
															
														
														
													
												
													
														
															
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