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@@ -642,9 +642,18 @@ static int dds_decode(AVCodecContext *avctx, void *data, |
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return ret; |
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if (ctx->compressed) { |
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int size = (avctx->coded_height / TEXTURE_BLOCK_H) * |
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(avctx->coded_width / TEXTURE_BLOCK_W) * ctx->tex_ratio; |
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ctx->slice_count = av_clip(avctx->thread_count, 1, |
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avctx->coded_height / TEXTURE_BLOCK_H); |
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if (bytestream2_get_bytes_left(gbc) < size) { |
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av_log(avctx, AV_LOG_ERROR, |
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"Compressed Buffer is too small (%d < %d).\n", |
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bytestream2_get_bytes_left(gbc), size); |
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return AVERROR_INVALIDDATA; |
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} |
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/* Use the decompress function on the texture, one block per thread. */ |
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ctx->tex_data = gbc->buffer; |
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avctx->execute2(avctx, decompress_texture_thread, frame, NULL, ctx->slice_count); |
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