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ffmpeg: Simplify fps code related to delta0

Small refactor of fps code for improved readability. In particular
the "cor" variable was unnecessary and misleading because it would
always be set to -delta0.

Signed-off-by: Michael Niedermayer <michael@niedermayer.cc>
tags/n3.0
Bryan Huh Michael Niedermayer 10 years ago
parent
commit
1fe82abac7
1 changed files with 5 additions and 6 deletions
  1. +5
    -6
      ffmpeg.c

+ 5
- 6
ffmpeg.c View File

@@ -1013,20 +1013,19 @@ static void do_video_out(AVFormatContext *s,
delta > 0 &&
format_video_sync != VSYNC_PASSTHROUGH &&
format_video_sync != VSYNC_DROP) {
double cor = FFMIN(-delta0, duration);
if (delta0 < -0.6) {
av_log(NULL, AV_LOG_WARNING, "Past duration %f too large\n", -delta0);
} else
av_log(NULL, AV_LOG_DEBUG, "Clipping frame in rate conversion by %f\n", -delta0);
sync_ipts += cor;
duration -= cor;
delta0 += cor;
sync_ipts = ost->sync_opts;
duration += delta0;
delta0 = 0;
}

switch (format_video_sync) {
case VSYNC_VSCFR:
if (ost->frame_number == 0 && delta - duration >= 0.5) {
av_log(NULL, AV_LOG_DEBUG, "Not duplicating %d initial frames\n", (int)lrintf(delta - duration));
if (ost->frame_number == 0 && delta0 >= 0.5) {
av_log(NULL, AV_LOG_DEBUG, "Not duplicating %d initial frames\n", (int)lrintf(delta0));
delta = duration;
delta0 = 0;
ost->sync_opts = lrint(sync_ipts);


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