Originally committed as revision 16520 to svn://svn.ffmpeg.org/ffmpeg/trunktags/v0.5
| @@ -7425,8 +7425,8 @@ static int decode_nal_units(H264Context *h, const uint8_t *buf, int buf_size){ | |||||
| && avctx->skip_frame < AVDISCARD_ALL){ | && avctx->skip_frame < AVDISCARD_ALL){ | ||||
| if(ENABLE_H264_VDPAU_DECODER && avctx->codec_id == CODEC_ID_H264_VDPAU){ | if(ENABLE_H264_VDPAU_DECODER && avctx->codec_id == CODEC_ID_H264_VDPAU){ | ||||
| static const uint8_t start_code[] = {0x00, 0x00, 0x01}; | static const uint8_t start_code[] = {0x00, 0x00, 0x01}; | ||||
| ff_vdpau_h264_add_data_chunk(h, start_code, sizeof(start_code)); | |||||
| ff_vdpau_h264_add_data_chunk(h, &buf[buf_index - consumed], consumed ); | |||||
| ff_vdpau_h264_add_data_chunk(s, start_code, sizeof(start_code)); | |||||
| ff_vdpau_h264_add_data_chunk(s, &buf[buf_index - consumed], consumed ); | |||||
| }else | }else | ||||
| context_count++; | context_count++; | ||||
| } | } | ||||
| @@ -27,7 +27,7 @@ | |||||
| #include <stdint.h> | #include <stdint.h> | ||||
| #include "h264.h" | #include "h264.h" | ||||
| void ff_vdpau_h264_add_data_chunk(H264Context *h, const uint8_t *buf, | |||||
| void ff_vdpau_h264_add_data_chunk(MpegEncContext *s, const uint8_t *buf, | |||||
| int buf_size); | int buf_size); | ||||
| void ff_vdpau_h264_set_reference_frames(H264Context *h); | void ff_vdpau_h264_set_reference_frames(H264Context *h); | ||||
| void ff_vdpau_h264_picture_complete(H264Context *h); | void ff_vdpau_h264_picture_complete(H264Context *h); | ||||
| @@ -106,10 +106,9 @@ void ff_vdpau_h264_set_reference_frames(H264Context *h) | |||||
| } | } | ||||
| } | } | ||||
| void ff_vdpau_h264_add_data_chunk(H264Context *h, | |||||
| void ff_vdpau_h264_add_data_chunk(MpegEncContext *s, | |||||
| const uint8_t *buf, int buf_size) | const uint8_t *buf, int buf_size) | ||||
| { | { | ||||
| MpegEncContext * s = &h->s; | |||||
| struct vdpau_render_state * render; | struct vdpau_render_state * render; | ||||
| render = (struct vdpau_render_state*)s->current_picture_ptr->data[0]; | render = (struct vdpau_render_state*)s->current_picture_ptr->data[0]; | ||||