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use vec_splat_u32 to initialise a v16ui (patch by Likai Liu < liulk _at_ cs.bu.edu >)

Originally committed as revision 5079 to svn://svn.ffmpeg.org/ffmpeg/trunk
tags/v0.5
Likai Liu Aurelien Jacobs 19 years ago
parent
commit
11c19637d2
1 changed files with 1 additions and 1 deletions
  1. +1
    -1
      libavcodec/ppc/dsputil_h264_template_altivec.c

+ 1
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libavcodec/ppc/dsputil_h264_template_altivec.c View File

@@ -426,7 +426,7 @@ static void PREFIX_h264_qpel16_hv_lowpass_altivec(uint8_t * dst, int16_t * tmp,
const vector signed short v5ss = vec_splat_s16(5);
const vector signed short v1ss = vec_splat_s16(1);
const vector signed int v512si = vec_sl(vec_splat_s32(1),vec_splat_u32(9));
const vector unsigned int v16ui = vec_sl(vec_splat_u16(1),vec_splat_u16(4));
const vector unsigned int v16ui = vec_sl(vec_splat_u32(1),vec_splat_u32(4));

register int align = ((((unsigned long)src) - 2) % 16);



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