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SVQ3: Allow decoding if thread_count is > 1

svq3 still doesn't support multithreading, but it's simpler for clients if
they can enable threading for all codecs by default.

Originally committed as revision 26015 to svn://svn.ffmpeg.org/ffmpeg/trunk
tags/n0.8
Alexander Strange 15 years ago
parent
commit
0f01602362
2 changed files with 1 additions and 6 deletions
  1. +1
    -1
      libavcodec/h264.c
  2. +0
    -5
      libavcodec/svq3.c

+ 1
- 1
libavcodec/h264.c View File

@@ -979,7 +979,7 @@ int ff_h264_frame_start(H264Context *h){
/* can't be in alloc_tables because linesize isn't known there.
* FIXME: redo bipred weight to not require extra buffer? */
for(i = 0; i < s->avctx->thread_count; i++)
if(!h->thread_context[i]->s.obmc_scratchpad)
if(h->thread_context[i] && !h->thread_context[i]->s.obmc_scratchpad)
h->thread_context[i]->s.obmc_scratchpad = av_malloc(16*2*s->linesize + 8*2*s->uvlinesize);

/* some macroblocks can be accessed before they're available in case of lost slices, mbaff or threading*/


+ 0
- 5
libavcodec/svq3.c View File

@@ -796,11 +796,6 @@ static av_cold int svq3_decode_init(AVCodecContext *avctx)
unsigned char *extradata;
unsigned int size;

if(avctx->thread_count > 1){
av_log(avctx, AV_LOG_ERROR, "SVQ3 does not support multithreaded decoding, patch welcome! (check latest SVN too)\n");
return -1;
}

if (ff_h264_decode_init(avctx) < 0)
return -1;



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