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sdl: use AV_OPT_TYPE_IMAGE_SIZE.

tags/n0.11
Nicolas George 13 years ago
parent
commit
0ef4924db4
1 changed files with 1 additions and 12 deletions
  1. +1
    -12
      libavdevice/sdl.c

+ 1
- 12
libavdevice/sdl.c View File

@@ -36,7 +36,6 @@ typedef struct {
SDL_Overlay *overlay; SDL_Overlay *overlay;
char *window_title; char *window_title;
char *icon_title; char *icon_title;
char *window_size;
int window_width, window_height; int window_width, window_height;
int overlay_width, overlay_height; int overlay_width, overlay_height;
int overlay_fmt; int overlay_fmt;
@@ -58,7 +57,6 @@ static int sdl_write_trailer(AVFormatContext *s)


av_freep(&sdl->window_title); av_freep(&sdl->window_title);
av_freep(&sdl->icon_title); av_freep(&sdl->icon_title);
av_freep(&sdl->window_size);


if (sdl->overlay) { if (sdl->overlay) {
SDL_FreeYUVOverlay(sdl->overlay); SDL_FreeYUVOverlay(sdl->overlay);
@@ -120,15 +118,6 @@ static int sdl_write_header(AVFormatContext *s)
goto fail; goto fail;
} }


if (sdl->window_size) {
if (av_parse_video_size(&sdl->window_width, &sdl->window_height,
sdl->window_size) < 0) {
av_log(s, AV_LOG_ERROR, "Invalid window size '%s'\n", sdl->window_size);
ret = AVERROR(EINVAL);
goto fail;
}
}

/* compute overlay width and height from the codec context information */ /* compute overlay width and height from the codec context information */
sar = st->sample_aspect_ratio.num ? av_q2d(st->sample_aspect_ratio) : 1; sar = st->sample_aspect_ratio.num ? av_q2d(st->sample_aspect_ratio) : 1;
dar = sar * (float)encctx->width / (float)encctx->height; dar = sar * (float)encctx->width / (float)encctx->height;
@@ -205,7 +194,7 @@ static int sdl_write_packet(AVFormatContext *s, AVPacket *pkt)
static const AVOption options[] = { static const AVOption options[] = {
{ "window_title", "SDL window title", OFFSET(window_title), AV_OPT_TYPE_STRING, {.str = NULL }, 0, 0, AV_OPT_FLAG_ENCODING_PARAM }, { "window_title", "SDL window title", OFFSET(window_title), AV_OPT_TYPE_STRING, {.str = NULL }, 0, 0, AV_OPT_FLAG_ENCODING_PARAM },
{ "icon_title", "SDL iconified window title", OFFSET(icon_title) , AV_OPT_TYPE_STRING, {.str = NULL }, 0, 0, AV_OPT_FLAG_ENCODING_PARAM }, { "icon_title", "SDL iconified window title", OFFSET(icon_title) , AV_OPT_TYPE_STRING, {.str = NULL }, 0, 0, AV_OPT_FLAG_ENCODING_PARAM },
{ "window_size", "SDL window forced size", OFFSET(window_size) , AV_OPT_TYPE_STRING, {.str = NULL }, 0, 0, AV_OPT_FLAG_ENCODING_PARAM },
{ "window_size", "SDL window forced size", OFFSET(window_width), AV_OPT_TYPE_IMAGE_SIZE,{.str=NULL}, 0, 0, AV_OPT_FLAG_ENCODING_PARAM },
{ NULL }, { NULL },
}; };




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