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ffplay: rename audio_decode_frame() variable "pts" to "audio_clock0"

The new name better expresses what the variable is.
tags/n1.2
Stefano Sabatini 12 years ago
parent
commit
02af4e9a97
1 changed files with 4 additions and 4 deletions
  1. +4
    -4
      ffplay.c

+ 4
- 4
ffplay.c View File

@@ -2097,7 +2097,7 @@ static int audio_decode_frame(VideoState *is)
int len1, len2, data_size, resampled_data_size; int len1, len2, data_size, resampled_data_size;
int64_t dec_channel_layout; int64_t dec_channel_layout;
int got_frame; int got_frame;
av_unused double pts;
av_unused double audio_clock0;
int new_packet = 0; int new_packet = 0;
int flush_complete = 0; int flush_complete = 0;
int wanted_nb_samples; int wanted_nb_samples;
@@ -2195,15 +2195,15 @@ static int audio_decode_frame(VideoState *is)
} }


/* if no pts, then compute it */ /* if no pts, then compute it */
pts = is->audio_clock;
audio_clock0 = is->audio_clock;
is->audio_clock += (double)data_size / is->audio_clock += (double)data_size /
(is->frame->channels * is->frame->sample_rate * av_get_bytes_per_sample(is->frame->format)); (is->frame->channels * is->frame->sample_rate * av_get_bytes_per_sample(is->frame->format));
#ifdef DEBUG #ifdef DEBUG
{ {
static double last_clock; static double last_clock;
printf("audio: delay=%0.3f clock=%0.3f pts=%0.3f\n",
printf("audio: delay=%0.3f clock=%0.3f clock0=%0.3f\n",
is->audio_clock - last_clock, is->audio_clock - last_clock,
is->audio_clock, pts);
is->audio_clock, audio_clock0);
last_clock = is->audio_clock; last_clock = is->audio_clock;
} }
#endif #endif


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