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- /* nekobee DSSI software synthesizer plugin
- *
- * Copyright (C) 2004 Sean Bolton and others.
- *
- * Portions of this file may have come from Steve Brookes'
- * nekobee, copyright (C) 1999 S. J. Brookes.
- * Portions of this file may have come from Peter Hanappe's
- * Fluidsynth, copyright (C) 2003 Peter Hanappe and others.
- * Portions of this file may have come from Chris Cannam and Steve
- * Harris's public domain DSSI example code.
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License as
- * published by the Free Software Foundation; either version 2 of
- * the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be
- * useful, but WITHOUT ANY WARRANTY; without even the implied
- * warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
- * PURPOSE. See the GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public
- * License along with this program; if not, write to the Free
- * Software Foundation, Inc., 59 Temple Place, Suite 330, Boston,
- * MA 02111-1307, USA.
- */
-
- #include <stdlib.h>
- #include <stdio.h>
- #include <string.h>
- #include <math.h>
- #include <pthread.h>
-
- #include "nekobee.h"
- #include "nekobee_synth.h"
- #include "nekobee_voice.h"
-
- /*
- * nekobee_synth_all_voices_off
- *
- * stop processing all notes immediately
- */
- void
- nekobee_synth_all_voices_off(nekobee_synth_t *synth)
- {
- int i;
- nekobee_voice_t *voice;
-
- for (i = 0; i < synth->voices; i++) {
- //voice = synth->voice[i];
- voice = synth->voice;
- if (_PLAYING(voice)) {
- nekobee_voice_off(voice);
- }
- }
- for (i = 0; i < 8; i++) synth->held_keys[i] = -1;
- }
-
- /*
- * nekobee_synth_note_off
- *
- * handle a note off message
- */
- void
- nekobee_synth_note_off(nekobee_synth_t *synth, unsigned char key, unsigned char rvelocity)
- {
- int i, count = 0;
- nekobee_voice_t *voice;
-
- for (i = 0; i < synth->voices; i++) {
- voice = synth->voice;
- if (_PLAYING(voice)) {
- XDB_MESSAGE(XDB_NOTE, " nekobee_synth_note_off: key %d rvel %d voice %d note id %d\n", key, rvelocity, i, voice->note_id);
- nekobee_voice_note_off(synth, voice, key, 64);
- count++;
- }
- }
-
- if (!count)
- nekobee_voice_remove_held_key(synth, key);
-
- return;
- (void)rvelocity;
- }
-
- /*
- * nekobee_synth_all_notes_off
- *
- * put all notes into the released state
- */
- void
- nekobee_synth_all_notes_off(nekobee_synth_t* synth)
- {
- int i;
- nekobee_voice_t *voice;
-
- /* reset the sustain controller */
- synth->cc[MIDI_CTL_SUSTAIN] = 0;
- for (i = 0; i < synth->voices; i++) {
- //voice = synth->voice[i];
- voice = synth->voice;
- if (_ON(voice) || _SUSTAINED(voice)) {
- nekobee_voice_release_note(synth, voice);
- }
- }
- }
-
- /*
- * nekobee_synth_note_on
- */
- void
- nekobee_synth_note_on(nekobee_synth_t *synth, unsigned char key, unsigned char velocity)
- {
- nekobee_voice_t* voice;
-
- voice = synth->voice;
- if (_PLAYING(synth->voice)) {
- XDB_MESSAGE(XDB_NOTE, " nekobee_synth_note_on: retriggering mono voice on new key %d\n", key);
- }
-
- voice->note_id = synth->note_id++;
-
- nekobee_voice_note_on(synth, voice, key, velocity);
- }
-
- /*
- * nekobee_synth_update_volume
- */
- void
- nekobee_synth_update_volume(nekobee_synth_t* synth)
- {
- synth->cc_volume = (float)(synth->cc[MIDI_CTL_MSB_MAIN_VOLUME] * 128 +
- synth->cc[MIDI_CTL_LSB_MAIN_VOLUME]) / 16256.0f;
- if (synth->cc_volume > 1.0f)
- synth->cc_volume = 1.0f;
- /* don't need to check if any playing voices need updating, because it's global */
- }
-
- /*
- * nekobee_synth_control_change
- */
- void
- nekobee_synth_control_change(nekobee_synth_t *synth, unsigned int param, signed int value)
- {
- synth->cc[param] = value;
-
- switch (param) {
-
- case MIDI_CTL_MSB_MAIN_VOLUME:
- case MIDI_CTL_LSB_MAIN_VOLUME:
- nekobee_synth_update_volume(synth);
- break;
- case MIDI_CTL_ALL_SOUNDS_OFF:
- nekobee_synth_all_voices_off(synth);
- break;
-
- case MIDI_CTL_RESET_CONTROLLERS:
- nekobee_synth_init_controls(synth);
- break;
-
- case MIDI_CTL_ALL_NOTES_OFF:
- nekobee_synth_all_notes_off(synth);
- break;
-
- /* what others should we respond to? */
-
- /* these we ignore (let the host handle):
- * BANK_SELECT_MSB
- * BANK_SELECT_LSB
- * DATA_ENTRY_MSB
- * NRPN_MSB
- * NRPN_LSB
- * RPN_MSB
- * RPN_LSB
- * -FIX- no! we need RPN (0, 0) Pitch Bend Sensitivity!
- */
- }
- }
-
- /*
- * nekobee_synth_init_controls
- */
- void
- nekobee_synth_init_controls(nekobee_synth_t *synth)
- {
- int i;
-
- for (i = 0; i < 128; i++) {
- synth->cc[i] = 0;
- }
-
- synth->cc[7] = 127; /* full volume */
- nekobee_synth_update_volume(synth);
- }
-
- /*
- * nekobee_synth_render_voices
- */
- void
- nekobee_synth_render_voices(nekobee_synth_t *synth, float *out, unsigned long sample_count,
- int do_control_update)
- {
- unsigned long i;
- float res, wow;
-
- /* clear the buffer */
- for (i = 0; i < sample_count; i++)
- out[i] = 0.0f;
-
- // we can do anything that must be updated all the time here
- // this is called even when a voice isn't playing
-
- // approximate a log scale
- res = 1-synth->resonance;
- wow = res*res;
- wow = wow/10.0f;
-
- // as the resonance is increased, "wow" slows down the accent attack
- if ((synth->voice->velocity>90) && (synth->vcf_accent < synth->voice->vcf_eg)) {
- synth->vcf_accent=(0.985-wow)*synth->vcf_accent+(0.015+wow)*synth->voice->vcf_eg;
- } else {
- synth->vcf_accent=(0.985-wow)*synth->vcf_accent; // or just decay
- }
-
- if (synth->voice->velocity>90) {
- synth->vca_accent=0.95*synth->vca_accent+0.05; // ramp up accent on with a time constant
- } else {
- synth->vca_accent=0.95*synth->vca_accent; // accent off with time constant
- }
- #if defined(XSYNTH_DEBUG) && (XSYNTH_DEBUG & XDB_AUDIO)
- out[0] += 0.10f; /* add a 'buzz' to output so there's something audible even when quiescent */
- #endif /* defined(XSYNTH_DEBUG) && (XSYNTH_DEBUG & XDB_AUDIO) */
- if (_PLAYING(synth->voice)) {
- nekobee_voice_render(synth, synth->voice, out, sample_count, do_control_update);
- }
- }
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