| 
							- /*
 -   ==============================================================================
 - 
 -    This file is part of the JUCE library.
 -    Copyright (c) 2015 - ROLI Ltd.
 - 
 -    Permission is granted to use this software under the terms of either:
 -    a) the GPL v2 (or any later version)
 -    b) the Affero GPL v3
 - 
 -    Details of these licenses can be found at: www.gnu.org/licenses
 - 
 -    JUCE is distributed in the hope that it will be useful, but WITHOUT ANY
 -    WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR
 -    A PARTICULAR PURPOSE.  See the GNU General Public License for more details.
 - 
 -    ------------------------------------------------------------------------------
 - 
 -    To release a closed-source product which uses JUCE, commercial licenses are
 -    available: visit www.juce.com for more information.
 - 
 -   ==============================================================================
 - */
 - 
 - #ifndef JUCE_DRAGANDDROPCONTAINER_H_INCLUDED
 - #define JUCE_DRAGANDDROPCONTAINER_H_INCLUDED
 - 
 - 
 - //==============================================================================
 - /**
 -     Enables drag-and-drop behaviour for a component and all its sub-components.
 - 
 -     For a component to be able to make or receive drag-and-drop events, one of its parent
 -     components must derive from this class. It's probably best for the top-level
 -     component to implement it.
 - 
 -     Then to start a drag operation, any sub-component can just call the startDragging()
 -     method, and this object will take over, tracking the mouse and sending appropriate
 -     callbacks to any child components derived from DragAndDropTarget which the mouse
 -     moves over.
 - 
 -     Note: If all that you need to do is to respond to files being drag-and-dropped from
 -     the operating system onto your component, you don't need any of these classes: you can do this
 -     simply by overriding FileDragAndDropTarget::filesDropped().
 - 
 -     @see DragAndDropTarget
 - */
 - class JUCE_API  DragAndDropContainer
 - {
 - public:
 -     //==============================================================================
 -     /** Creates a DragAndDropContainer.
 - 
 -         The object that derives from this class must also be a Component.
 -     */
 -     DragAndDropContainer();
 - 
 -     /** Destructor. */
 -     virtual ~DragAndDropContainer();
 - 
 -     //==============================================================================
 -     /** Begins a drag-and-drop operation.
 - 
 -         This starts a drag-and-drop operation - call it when the user drags the
 -         mouse in your drag-source component, and this object will track mouse
 -         movements until the user lets go of the mouse button, and will send
 -         appropriate messages to DragAndDropTarget objects that the mouse moves
 -         over.
 - 
 -         findParentDragContainerFor() is a handy method to call to find the
 -         drag container to use for a component.
 - 
 -         @param sourceDescription    a string or value to use as the description of the thing being dragged -
 -                                     this will be passed to the objects that might be dropped-onto so they can
 -                                     decide whether they want to handle it
 -         @param sourceComponent      the component that is being dragged
 -         @param dragImage            the image to drag around underneath the mouse. If this is a null image,
 -                                     a snapshot of the sourceComponent will be used instead.
 -         @param allowDraggingToOtherJuceWindows   if true, the dragged component will appear as a desktop
 -                                     window, and can be dragged to DragAndDropTargets that are the
 -                                     children of components other than this one.
 -         @param imageOffsetFromMouse if an image has been passed-in, this specifies the offset
 -                                     at which the image should be drawn from the mouse. If it isn't
 -                                     specified, then the image will be centred around the mouse. If
 -                                     an image hasn't been passed-in, this will be ignored.
 -     */
 -     void startDragging (const var& sourceDescription,
 -                         Component* sourceComponent,
 -                         Image dragImage = Image::null,
 -                         bool allowDraggingToOtherJuceWindows = false,
 -                         const Point<int>* imageOffsetFromMouse = nullptr);
 - 
 -     /** Returns true if something is currently being dragged. */
 -     bool isDragAndDropActive() const;
 - 
 -     /** Returns the description of the thing that's currently being dragged.
 - 
 -         If nothing's being dragged, this will return a null var, otherwise it'll return
 -         the var that was passed into startDragging().
 - 
 -         @see startDragging
 -     */
 -     var getCurrentDragDescription() const;
 - 
 -     /** If a drag is in progress, this allows the image being shown to be dynamically updated. */
 -     void setCurrentDragImage (const Image& newImage);
 - 
 -     /** Utility to find the DragAndDropContainer for a given Component.
 - 
 -         This will search up this component's parent hierarchy looking for the first
 -         parent component which is a DragAndDropContainer.
 - 
 -         It's useful when a component wants to call startDragging but doesn't know
 -         the DragAndDropContainer it should to use.
 - 
 -         Obviously this may return nullptr if it doesn't find a suitable component.
 -     */
 -     static DragAndDropContainer* findParentDragContainerFor (Component* childComponent);
 - 
 - 
 -     //==============================================================================
 -     /** This performs a synchronous drag-and-drop of a set of files to some external
 -         application.
 - 
 -         You can call this function in response to a mouseDrag callback, and it will
 -         block, running its own internal message loop and tracking the mouse, while it
 -         uses a native operating system drag-and-drop operation to move or copy some
 -         files to another application.
 - 
 -         @param files            a list of filenames to drag
 -         @param canMoveFiles     if true, the app that receives the files is allowed to move the files to a new location
 -                                 (if this is appropriate). If false, the receiver is expected to make a copy of them.
 -         @returns        true if the files were successfully dropped somewhere, or false if it
 -                         was interrupted
 -         @see performExternalDragDropOfText
 -     */
 -     static bool performExternalDragDropOfFiles (const StringArray& files, bool canMoveFiles);
 - 
 -     /** This performs a synchronous drag-and-drop of a block of text to some external
 -         application.
 - 
 -         You can call this function in response to a mouseDrag callback, and it will
 -         block, running its own internal message loop and tracking the mouse, while it
 -         uses a native operating system drag-and-drop operation to move or copy some
 -         text to another application.
 - 
 -         @param text     the text to copy
 -         @returns        true if the text was successfully dropped somewhere, or false if it
 -                         was interrupted
 -         @see performExternalDragDropOfFiles
 -     */
 -     static bool performExternalDragDropOfText (const String& text);
 - 
 - protected:
 -     /** Override this if you want to be able to perform an external drag a set of files
 -         when the user drags outside of this container component.
 - 
 -         This method will be called when a drag operation moves outside the Juce-based window,
 -         and if you want it to then perform a file drag-and-drop, add the filenames you want
 -         to the array passed in, and return true.
 - 
 -         @param sourceDetails    information about the source of the drag operation
 -         @param files            on return, the filenames you want to drag
 -         @param canMoveFiles     on return, true if it's ok for the receiver to move the files; false if
 -                                 it must make a copy of them (see the performExternalDragDropOfFiles() method)
 -         @see performExternalDragDropOfFiles
 -     */
 -     virtual bool shouldDropFilesWhenDraggedExternally (const DragAndDropTarget::SourceDetails& sourceDetails,
 -                                                        StringArray& files, bool& canMoveFiles);
 - 
 -     /** Subclasses can override this to be told when a drag starts. */
 -     virtual void dragOperationStarted();
 - 
 -     /** Subclasses can override this to be told when a drag finishes. */
 -     virtual void dragOperationEnded();
 - 
 - private:
 -     //==============================================================================
 -     class DragImageComponent;
 -     friend class DragImageComponent;
 -     friend struct ContainerDeletePolicy<DragImageComponent>;
 -     ScopedPointer<DragImageComponent> dragImageComponent;
 - 
 -     JUCE_DEPRECATED (virtual bool shouldDropFilesWhenDraggedExternally (const String&, Component*, StringArray&, bool&)) { return false; }
 - 
 -     JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (DragAndDropContainer)
 - };
 - 
 - 
 - #endif   // JUCE_DRAGANDDROPCONTAINER_H_INCLUDED
 
 
  |