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							- /*
 -   ==============================================================================
 - 
 -    This file is part of the JUCE library.
 -    Copyright (c) 2015 - ROLI Ltd.
 - 
 -    Permission is granted to use this software under the terms of either:
 -    a) the GPL v2 (or any later version)
 -    b) the Affero GPL v3
 - 
 -    Details of these licenses can be found at: www.gnu.org/licenses
 - 
 -    JUCE is distributed in the hope that it will be useful, but WITHOUT ANY
 -    WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR
 -    A PARTICULAR PURPOSE.  See the GNU General Public License for more details.
 - 
 -    ------------------------------------------------------------------------------
 - 
 -    To release a closed-source product which uses JUCE, commercial licenses are
 -    available: visit www.juce.com for more information.
 - 
 -   ==============================================================================
 - */
 - 
 - #ifndef JUCE_ANIMATEDAPPCOMPONENT_H_INCLUDED
 - #define JUCE_ANIMATEDAPPCOMPONENT_H_INCLUDED
 - 
 - 
 - //==============================================================================
 - /**
 -     A base class for writing simple one-page graphical apps.
 - 
 -     A subclass can inherit from this and implement just a few methods such as
 -     paint() and mouse-handling. The base class provides some simple abstractions
 -     to take care of continuously repainting itself.
 - */
 - class AnimatedAppComponent   : public Component,
 -                                private Timer
 - {
 - public:
 -     AnimatedAppComponent();
 - 
 -     /** Your subclass can call this to start a timer running which will
 -         call update() and repaint the component at the given frequency.
 -     */
 -     void setFramesPerSecond (int framesPerSecond);
 - 
 -     /** Called periodically, at the frequency specified by setFramesPerSecond().
 -         This is a the best place to do things like advancing animation parameters,
 -         checking the mouse position, etc.
 -     */
 -     virtual void update() = 0;
 - 
 -     /** Returns the number of times that update() has been called since the component
 -         started running.
 -     */
 -     int getFrameCounter() const noexcept        { return totalUpdates; }
 - 
 -     /** When called from update(), this returns the number of milliseconds since the
 -         last update call.
 -         This might be useful for accurately timing animations, etc.
 -     */
 -     int getMillisecondsSinceLastUpdate() const noexcept;
 - 
 - private:
 -     //==============================================================================
 -     Time lastUpdateTime;
 -     int totalUpdates;
 - 
 -     void timerCallback() override;
 - 
 -     JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (AnimatedAppComponent)
 - };
 - 
 - 
 - 
 - #endif   // JUCE_ANIMATEDAPPCOMPONENT_H_INCLUDED
 
 
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