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- /*
- ==============================================================================
-
- This file is part of the JUCE library.
- Copyright (c) 2022 - Raw Material Software Limited
-
- JUCE is an open source library subject to commercial or open-source
- licensing.
-
- The code included in this file is provided under the terms of the ISC license
- http://www.isc.org/downloads/software-support-policy/isc-license. Permission
- To use, copy, modify, and/or distribute this software for any purpose with or
- without fee is hereby granted provided that the above copyright notice and
- this permission notice appear in all copies.
-
- JUCE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER
- EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR PURPOSE, ARE
- DISCLAIMED.
-
- ==============================================================================
- */
-
- namespace juce
- {
-
- //==============================================================================
- /**
- An AudioSource which takes some float audio data as an input.
-
- @tags{Audio}
- */
- class JUCE_API MemoryAudioSource : public PositionableAudioSource
- {
- public:
- //==============================================================================
- /** Creates a MemoryAudioSource by providing an audio buffer.
-
- If copyMemory is true then the buffer will be copied into an internal
- buffer which will be owned by the MemoryAudioSource. If copyMemory is
- false, then you must ensure that the lifetime of the audio buffer is
- at least as long as the MemoryAudioSource.
- */
- MemoryAudioSource (AudioBuffer<float>& audioBuffer, bool copyMemory, bool shouldLoop = false);
-
- //==============================================================================
- /** Implementation of the AudioSource method. */
- void prepareToPlay (int samplesPerBlockExpected, double sampleRate) override;
-
- /** Implementation of the AudioSource method. */
- void releaseResources() override;
-
- /** Implementation of the AudioSource method. */
- void getNextAudioBlock (const AudioSourceChannelInfo& bufferToFill) override;
-
- //==============================================================================
- /** Implementation of the PositionableAudioSource method. */
- void setNextReadPosition (int64 newPosition) override;
-
- /** Implementation of the PositionableAudioSource method. */
- int64 getNextReadPosition() const override;
-
- /** Implementation of the PositionableAudioSource method. */
- int64 getTotalLength() const override;
-
- //==============================================================================
- /** Implementation of the PositionableAudioSource method. */
- bool isLooping() const override;
-
- /** Implementation of the PositionableAudioSource method. */
- void setLooping (bool shouldLoop) override;
-
- private:
- //==============================================================================
- AudioBuffer<float> buffer;
- int position = 0;
- bool isCurrentlyLooping;
-
- //==============================================================================
- JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (MemoryAudioSource)
- };
-
- } // namespace juce
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