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- /*
- ==============================================================================
-
- This file is part of the JUCE library.
- Copyright (c) 2022 - Raw Material Software Limited
-
- JUCE is an open source library subject to commercial or open-source
- licensing.
-
- By using JUCE, you agree to the terms of both the JUCE 7 End-User License
- Agreement and JUCE Privacy Policy.
-
- End User License Agreement: www.juce.com/juce-7-licence
- Privacy Policy: www.juce.com/juce-privacy-policy
-
- Or: You may also use this code under the terms of the GPL v3 (see
- www.gnu.org/licenses).
-
- JUCE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER
- EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR PURPOSE, ARE
- DISCLAIMED.
-
- ==============================================================================
- */
-
- namespace juce
- {
-
- static Typeface::Ptr getTypefaceForFontFromLookAndFeel (const Font& font)
- {
- return LookAndFeel::getDefaultLookAndFeel().getTypefaceForFont (font);
- }
-
- using GetTypefaceForFont = Typeface::Ptr (*)(const Font&);
- extern GetTypefaceForFont juce_getTypefaceForFont;
-
- //==============================================================================
- LookAndFeel::LookAndFeel()
- {
- /* if this fails it means you're trying to create a LookAndFeel object before
- the static Colours have been initialised. That ain't gonna work. It probably
- means that you're using a static LookAndFeel object and that your compiler has
- decided to initialise it before the Colours class.
- */
- jassert (Colours::white == Colour (0xffffffff));
-
- juce_getTypefaceForFont = getTypefaceForFontFromLookAndFeel;
- }
-
- LookAndFeel::~LookAndFeel()
- {
- /* This assertion is triggered if you try to delete a LookAndFeel object while something
- is still using it!
-
- Reasons may be:
- - it's still being used as the default LookAndFeel; or
- - it's set as a Component's current lookandfeel; or
- - there's a WeakReference to it somewhere else in your code
-
- Generally the fix for this will be to make sure you call
- Component::setLookandFeel (nullptr) on any components that were still using
- it before you delete it, or call LookAndFeel::setDefaultLookAndFeel (nullptr)
- if you had set it up to be the default one. This assertion can also be avoided by
- declaring your LookAndFeel object before any of the Components that use it as
- the Components will be destroyed before the LookAndFeel.
-
- Deleting a LookAndFeel is unlikely to cause a crash since most things will use a
- safe WeakReference to it, but it could cause some unexpected graphical behaviour,
- so it's advisable to clear up any references before destroying them!
- */
- jassert (masterReference.getNumActiveWeakReferences() == 0
- || (masterReference.getNumActiveWeakReferences() == 1
- && this == &getDefaultLookAndFeel()));
- }
-
- //==============================================================================
- Colour LookAndFeel::findColour (int colourID) const noexcept
- {
- const ColourSetting c = { colourID, Colour() };
- auto index = colours.indexOf (c);
-
- if (index >= 0)
- return colours[index].colour;
-
- jassertfalse;
- return Colours::black;
- }
-
- void LookAndFeel::setColour (int colourID, Colour newColour) noexcept
- {
- const ColourSetting c = { colourID, newColour };
- auto index = colours.indexOf (c);
-
- if (index >= 0)
- colours.getReference (index).colour = newColour;
- else
- colours.add (c);
- }
-
- bool LookAndFeel::isColourSpecified (const int colourID) const noexcept
- {
- const ColourSetting c = { colourID, Colour() };
- return colours.contains (c);
- }
-
- //==============================================================================
- LookAndFeel& LookAndFeel::getDefaultLookAndFeel() noexcept
- {
- return Desktop::getInstance().getDefaultLookAndFeel();
- }
-
- void LookAndFeel::setDefaultLookAndFeel (LookAndFeel* newDefaultLookAndFeel) noexcept
- {
- Desktop::getInstance().setDefaultLookAndFeel (newDefaultLookAndFeel);
- }
-
- //==============================================================================
- Typeface::Ptr LookAndFeel::getTypefaceForFont (const Font& font)
- {
- if (font.getTypefaceName() == Font::getDefaultSansSerifFontName())
- {
- if (defaultTypeface != nullptr)
- return defaultTypeface;
-
- if (defaultSans.isNotEmpty())
- {
- Font f (font);
- f.setTypefaceName (defaultSans);
- return Typeface::createSystemTypefaceFor (f);
- }
- }
-
- return Font::getDefaultTypefaceForFont (font);
- }
-
- void LookAndFeel::setDefaultSansSerifTypeface (Typeface::Ptr newDefaultTypeface)
- {
- if (defaultTypeface != newDefaultTypeface)
- {
- defaultTypeface = newDefaultTypeface;
- Typeface::clearTypefaceCache();
- }
- }
-
- void LookAndFeel::setDefaultSansSerifTypefaceName (const String& newName)
- {
- if (defaultSans != newName)
- {
- defaultTypeface.reset();
- Typeface::clearTypefaceCache();
- defaultSans = newName;
- }
- }
-
- //==============================================================================
- MouseCursor LookAndFeel::getMouseCursorFor (Component& component)
- {
- auto cursor = component.getMouseCursor();
-
- for (auto* parent = component.getParentComponent();
- parent != nullptr && cursor == MouseCursor::ParentCursor;
- parent = parent->getParentComponent())
- {
- cursor = parent->getMouseCursor();
- }
-
- return cursor;
- }
-
- std::unique_ptr<LowLevelGraphicsContext> LookAndFeel::createGraphicsContext (const Image& imageToRenderOn,
- Point<int> origin,
- const RectangleList<int>& initialClip)
- {
- return std::make_unique<LowLevelGraphicsSoftwareRenderer> (imageToRenderOn, origin, initialClip);
- }
-
- //==============================================================================
- void LookAndFeel::setUsingNativeAlertWindows (bool shouldUseNativeAlerts)
- {
- useNativeAlertWindows = shouldUseNativeAlerts;
- }
-
- bool LookAndFeel::isUsingNativeAlertWindows()
- {
- #if JUCE_LINUX || JUCE_BSD
- return false; // not available currently..
- #else
- return useNativeAlertWindows;
- #endif
- }
-
- } // namespace juce
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