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							- /*
 -   ==============================================================================
 - 
 -    This file is part of the JUCE 6 technical preview.
 -    Copyright (c) 2020 - Raw Material Software Limited
 - 
 -    You may use this code under the terms of the GPL v3
 -    (see www.gnu.org/licenses).
 - 
 -    For this technical preview, this file is not subject to commercial licensing.
 - 
 -    JUCE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER
 -    EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR PURPOSE, ARE
 -    DISCLAIMED.
 - 
 -   ==============================================================================
 - */
 - 
 - namespace juce
 - {
 - 
 - //==============================================================================
 - /**
 -     A lowest-common-denominator implementation of LowLevelGraphicsContext that does all
 -     its rendering in memory.
 - 
 -     User code is not supposed to create instances of this class directly - do all your
 -     rendering via the Graphics class instead.
 - 
 -     @tags{Graphics}
 - */
 - class JUCE_API  LowLevelGraphicsSoftwareRenderer    : public RenderingHelpers::StackBasedLowLevelGraphicsContext<RenderingHelpers::SoftwareRendererSavedState>
 - {
 - public:
 -     //==============================================================================
 -     /** Creates a context to render into an image. */
 -     LowLevelGraphicsSoftwareRenderer (const Image& imageToRenderOnto);
 - 
 -     /** Creates a context to render into a clipped subsection of an image. */
 -     LowLevelGraphicsSoftwareRenderer (const Image& imageToRenderOnto, Point<int> origin,
 -                                       const RectangleList<int>& initialClip);
 - 
 -     /** Destructor. */
 -     ~LowLevelGraphicsSoftwareRenderer() override;
 - 
 - private:
 -     JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (LowLevelGraphicsSoftwareRenderer)
 - };
 - 
 - } // namespace juce
 
 
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