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- /*
- ==============================================================================
-
- This file is part of the JUCE library.
- Copyright (c) 2020 - Raw Material Software Limited
-
- JUCE is an open source library subject to commercial or open-source
- licensing.
-
- The code included in this file is provided under the terms of the ISC license
- http://www.isc.org/downloads/software-support-policy/isc-license. Permission
- To use, copy, modify, and/or distribute this software for any purpose with or
- without fee is hereby granted provided that the above copyright notice and
- this permission notice appear in all copies.
-
- JUCE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER
- EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR PURPOSE, ARE
- DISCLAIMED.
-
- ==============================================================================
- */
-
-
- /*******************************************************************************
- The block below describes the properties of this module, and is read by
- the Projucer to automatically generate project code that uses it.
- For details about the syntax and how to create or use a module, see the
- JUCE Module Format.txt file.
-
-
- BEGIN_JUCE_MODULE_DECLARATION
-
- ID: juce_audio_basics
- vendor: juce
- version: 6.0.0
- name: JUCE audio and MIDI data classes
- description: Classes for audio buffer manipulation, midi message handling, synthesis, etc.
- website: http://www.juce.com/juce
- license: ISC
-
- dependencies: juce_core
- OSXFrameworks: Accelerate
- iOSFrameworks: Accelerate
-
- END_JUCE_MODULE_DECLARATION
-
- *******************************************************************************/
-
-
- #pragma once
- #define JUCE_AUDIO_BASICS_H_INCLUDED
-
- #include <juce_core/juce_core.h>
-
- //==============================================================================
- #undef Complex // apparently some C libraries actually define these symbols (!)
- #undef Factor
-
- //==============================================================================
- #if JUCE_MINGW && ! defined (__SSE2__)
- #define JUCE_USE_SSE_INTRINSICS 0
- #endif
-
- #ifndef JUCE_USE_SSE_INTRINSICS
- #define JUCE_USE_SSE_INTRINSICS 1
- #endif
-
- #if ! JUCE_INTEL
- #undef JUCE_USE_SSE_INTRINSICS
- #endif
-
- #if __ARM_NEON__ && ! (JUCE_USE_VDSP_FRAMEWORK || defined (JUCE_USE_ARM_NEON))
- #define JUCE_USE_ARM_NEON 1
- #endif
-
- #if TARGET_IPHONE_SIMULATOR
- #ifdef JUCE_USE_ARM_NEON
- #undef JUCE_USE_ARM_NEON
- #endif
- #define JUCE_USE_ARM_NEON 0
- #endif
-
- //==============================================================================
- #include "buffers/juce_AudioDataConverters.h"
- #include "buffers/juce_FloatVectorOperations.h"
- #include "buffers/juce_AudioSampleBuffer.h"
- #include "buffers/juce_AudioChannelSet.h"
- #include "buffers/juce_AudioProcessLoadMeasurer.h"
- #include "utilities/juce_Decibels.h"
- #include "utilities/juce_IIRFilter.h"
- #include "utilities/juce_GenericInterpolator.h"
- #include "utilities/juce_Interpolators.h"
- #include "utilities/juce_SmoothedValue.h"
- #include "utilities/juce_Reverb.h"
- #include "utilities/juce_ADSR.h"
- #include "midi/juce_MidiMessage.h"
- #include "midi/juce_MidiBuffer.h"
- #include "midi/juce_MidiMessageSequence.h"
- #include "midi/juce_MidiFile.h"
- #include "midi/juce_MidiKeyboardState.h"
- #include "midi/juce_MidiRPN.h"
- #include "mpe/juce_MPEValue.h"
- #include "mpe/juce_MPENote.h"
- #include "mpe/juce_MPEZoneLayout.h"
- #include "mpe/juce_MPEInstrument.h"
- #include "mpe/juce_MPEMessages.h"
- #include "mpe/juce_MPESynthesiserBase.h"
- #include "mpe/juce_MPESynthesiserVoice.h"
- #include "mpe/juce_MPESynthesiser.h"
- #include "mpe/juce_MPEUtils.h"
- #include "sources/juce_AudioSource.h"
- #include "sources/juce_PositionableAudioSource.h"
- #include "sources/juce_BufferingAudioSource.h"
- #include "sources/juce_ChannelRemappingAudioSource.h"
- #include "sources/juce_IIRFilterAudioSource.h"
- #include "sources/juce_MemoryAudioSource.h"
- #include "sources/juce_MixerAudioSource.h"
- #include "sources/juce_ResamplingAudioSource.h"
- #include "sources/juce_ReverbAudioSource.h"
- #include "sources/juce_ToneGeneratorAudioSource.h"
- #include "synthesisers/juce_Synthesiser.h"
- #include "audio_play_head/juce_AudioPlayHead.h"
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