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- /*
- ==============================================================================
-
- This file is part of the JUCE library.
- Copyright (c) 2020 - Raw Material Software Limited
-
- JUCE is an open source library subject to commercial or open-source
- licensing.
-
- By using JUCE, you agree to the terms of both the JUCE 6 End-User License
- Agreement and JUCE Privacy Policy (both effective as of the 16th June 2020).
-
- End User License Agreement: www.juce.com/juce-6-licence
- Privacy Policy: www.juce.com/juce-privacy-policy
-
- Or: You may also use this code under the terms of the GPL v3 (see
- www.gnu.org/licenses).
-
- JUCE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER
- EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR PURPOSE, ARE
- DISCLAIMED.
-
- ==============================================================================
- */
-
- namespace juce
- {
-
- /**
- A collection of different interpolators for resampling streams of floats.
-
- @see GenericInterpolator, WindowedSincInterpolator, LagrangeInterpolator,
- CatmullRomInterpolator, LinearInterpolator, ZeroOrderHoldInterpolator
-
- @tags{Audio}
- */
- class Interpolators
- {
- private:
- struct WindowedSincTraits
- {
- static constexpr float algorithmicLatency = 100.0f;
-
- static forcedinline float windowedSinc (float firstFrac, int index) noexcept
- {
- auto index2 = index + 1;
- auto frac = firstFrac;
-
- auto value1 = lookupTable[index];
- auto value2 = lookupTable[index2];
-
- return value1 + (frac * (value2 - value1));
- }
-
- static forcedinline float valueAtOffset (const float* const inputs, const float offset, int indexBuffer) noexcept
- {
- const int numCrossings = 100;
- const float floatCrossings = (float) numCrossings;
- float result = 0.0f;
-
- auto samplePosition = indexBuffer;
- float firstFrac = 0.0f;
- float lastSincPosition = -1.0f;
- int index = 0, sign = -1;
-
- for (int i = -numCrossings; i <= numCrossings; ++i)
- {
- auto sincPosition = (1.0f - offset) + (float) i;
-
- if (i == -numCrossings || (sincPosition >= 0 && lastSincPosition < 0))
- {
- auto indexFloat = (sincPosition >= 0.f ? sincPosition : -sincPosition) * 100.0f;
- auto indexFloored = std::floor (indexFloat);
- index = (int) indexFloored;
- firstFrac = indexFloat - indexFloored;
- sign = (sincPosition < 0 ? -1 : 1);
- }
-
- if (sincPosition == 0.0f)
- result += inputs[samplePosition];
- else if (sincPosition < floatCrossings && sincPosition > -floatCrossings)
- result += inputs[samplePosition] * windowedSinc (firstFrac, index);
-
- if (++samplePosition == numCrossings * 2)
- samplePosition = 0;
-
- lastSincPosition = sincPosition;
- index += 100 * sign;
- }
-
- return result;
- }
-
- static const float lookupTable[10001];
- };
-
- struct LagrangeTraits
- {
- static constexpr float algorithmicLatency = 2.0f;
-
- static float valueAtOffset (const float*, float, int) noexcept;
- };
-
- struct CatmullRomTraits
- {
- //==============================================================================
- static constexpr float algorithmicLatency = 2.0f;
-
- static forcedinline float valueAtOffset (const float* const inputs, const float offset, int index) noexcept
- {
- auto y0 = inputs[index]; if (++index == 4) index = 0;
- auto y1 = inputs[index]; if (++index == 4) index = 0;
- auto y2 = inputs[index]; if (++index == 4) index = 0;
- auto y3 = inputs[index];
-
- auto halfY0 = 0.5f * y0;
- auto halfY3 = 0.5f * y3;
-
- return y1 + offset * ((0.5f * y2 - halfY0)
- + (offset * (((y0 + 2.0f * y2) - (halfY3 + 2.5f * y1))
- + (offset * ((halfY3 + 1.5f * y1) - (halfY0 + 1.5f * y2))))));
- }
- };
-
- struct LinearTraits
- {
- static constexpr float algorithmicLatency = 1.0f;
-
- static forcedinline float valueAtOffset (const float* const inputs, const float offset, int index) noexcept
- {
- auto y0 = inputs[index];
- auto y1 = inputs[index == 0 ? 1 : 0];
-
- return y1 * offset + y0 * (1.0f - offset);
- }
- };
-
- struct ZeroOrderHoldTraits
- {
- static constexpr float algorithmicLatency = 0.0f;
-
- static forcedinline float valueAtOffset (const float* const inputs, const float, int) noexcept
- {
- return inputs[0];
- }
- };
-
- public:
- using WindowedSinc = GenericInterpolator<WindowedSincTraits, 200>;
- using Lagrange = GenericInterpolator<LagrangeTraits, 5>;
- using CatmullRom = GenericInterpolator<CatmullRomTraits, 4>;
- using Linear = GenericInterpolator<LinearTraits, 2>;
- using ZeroOrderHold = GenericInterpolator<ZeroOrderHoldTraits, 1>;
- };
-
- //==============================================================================
- /**
- An interpolator for resampling a stream of floats using high order windowed
- (hann) sinc interpolation, recommended for high quality resampling.
-
- Note that the resampler is stateful, so when there's a break in the continuity
- of the input stream you're feeding it, you should call reset() before feeding
- it any new data. And like with any other stateful filter, if you're resampling
- multiple channels, make sure each one uses its own LinearInterpolator object.
-
- @see GenericInterpolator
-
- @see LagrangeInterpolator, CatmullRomInterpolator, LinearInterpolator,
- ZeroOrderHoldInterpolator
-
- @tags{Audio}
- */
- using WindowedSincInterpolator = Interpolators::WindowedSinc;
-
- /**
- An interpolator for resampling a stream of floats using 4-point lagrange interpolation.
-
- Note that the resampler is stateful, so when there's a break in the continuity
- of the input stream you're feeding it, you should call reset() before feeding
- it any new data. And like with any other stateful filter, if you're resampling
- multiple channels, make sure each one uses its own LagrangeInterpolator object.
-
- @see GenericInterpolator
-
- @see CatmullRomInterpolator, WindowedSincInterpolator, LinearInterpolator,
- ZeroOrderHoldInterpolator
-
- @tags{Audio}
- */
- using LagrangeInterpolator = Interpolators::Lagrange;
-
- /**
- An interpolator for resampling a stream of floats using Catmull-Rom interpolation.
-
- Note that the resampler is stateful, so when there's a break in the continuity
- of the input stream you're feeding it, you should call reset() before feeding
- it any new data. And like with any other stateful filter, if you're resampling
- multiple channels, make sure each one uses its own CatmullRomInterpolator object.
-
- @see GenericInterpolator
-
- @see LagrangeInterpolator, WindowedSincInterpolator, LinearInterpolator,
- ZeroOrderHoldInterpolator
-
- @tags{Audio}
- */
- using CatmullRomInterpolator = Interpolators::CatmullRom;
-
- /**
- An interpolator for resampling a stream of floats using linear interpolation.
-
- Note that the resampler is stateful, so when there's a break in the continuity
- of the input stream you're feeding it, you should call reset() before feeding
- it any new data. And like with any other stateful filter, if you're resampling
- multiple channels, make sure each one uses its own LinearInterpolator object.
-
- @see GenericInterpolator
-
- @see LagrangeInterpolator, CatmullRomInterpolator, WindowedSincInterpolator,
- ZeroOrderHoldInterpolator
-
- @tags{Audio}
- */
- using LinearInterpolator = Interpolators::Linear;
-
- /**
- An interpolator for resampling a stream of floats using zero order hold
- interpolation.
-
- Note that the resampler is stateful, so when there's a break in the continuity
- of the input stream you're feeding it, you should call reset() before feeding
- it any new data. And like with any other stateful filter, if you're resampling
- multiple channels, make sure each one uses its own ZeroOrderHoldInterpolator
- object.
-
- @see GenericInterpolator
-
- @see LagrangeInterpolator, CatmullRomInterpolator, WindowedSincInterpolator,
- LinearInterpolator
-
- @tags{Audio}
- */
- using ZeroOrderHoldInterpolator = Interpolators::ZeroOrderHold;
-
- } // namespace juce
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