|  | /*
  ==============================================================================
   This file is part of the JUCE library.
   Copyright (c) 2013 - Raw Material Software Ltd.
   Permission is granted to use this software under the terms of either:
   a) the GPL v2 (or any later version)
   b) the Affero GPL v3
   Details of these licenses can be found at: www.gnu.org/licenses
   JUCE is distributed in the hope that it will be useful, but WITHOUT ANY
   WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR
   A PARTICULAR PURPOSE.  See the GNU General Public License for more details.
   ------------------------------------------------------------------------------
   To release a closed-source product which uses JUCE, commercial licenses are
   available: visit www.juce.com for more information.
  ==============================================================================
*/
#ifndef JUCE_DROPSHADOWEFFECT_H_INCLUDED
#define JUCE_DROPSHADOWEFFECT_H_INCLUDED
//==============================================================================
/**
    Defines a drop-shadow effect.
*/
struct JUCE_API  DropShadow
{
    /** Creates a default drop-shadow effect. */
    DropShadow() noexcept;
    /** Creates a drop-shadow object with the given parameters. */
    DropShadow (Colour shadowColour, int radius, Point<int> offset) noexcept;
    /** Renders a drop-shadow based on the alpha-channel of the given image. */
    void drawForImage (Graphics& g, const Image& srcImage) const;
    /** Renders a drop-shadow based on the shape of a path. */
    void drawForPath (Graphics& g, const Path& path) const;
    /** Renders a drop-shadow for a rectangle.
        Note that for speed, this approximates the shadow using gradients.
    */
    void drawForRectangle (Graphics& g, const Rectangle<int>& area) const;
    /** The colour with which to render the shadow.
        In most cases you'll probably want to leave this as black with an alpha
        value of around 0.5
    */
    Colour colour;
    /** The approximate spread of the shadow. */
    int radius;
    /** The offset of the shadow. */
    Point<int> offset;
};
//==============================================================================
/**
    An effect filter that adds a drop-shadow behind the image's content.
    (This will only work on images/components that aren't opaque, of course).
    When added to a component, this effect will draw a soft-edged
    shadow based on what gets drawn inside it. The shadow will also
    be applied to the component's children.
    For speed, this doesn't use a proper gaussian blur, but cheats by
    using a simple bilinear filter. If you need a really high-quality
    shadow, check out ImageConvolutionKernel::createGaussianBlur()
    @see Component::setComponentEffect
*/
class JUCE_API  DropShadowEffect  : public ImageEffectFilter
{
public:
    //==============================================================================
    /** Creates a default drop-shadow effect.
        To customise the shadow's appearance, use the setShadowProperties() method.
    */
    DropShadowEffect();
    /** Destructor. */
    ~DropShadowEffect();
    //==============================================================================
    /** Sets up parameters affecting the shadow's appearance. */
    void setShadowProperties (const DropShadow& newShadow);
    //==============================================================================
    /** @internal */
    void applyEffect (Image& sourceImage, Graphics& destContext, float scaleFactor, float alpha);
private:
    //==============================================================================
    DropShadow shadow;
    JUCE_LEAK_DETECTOR (DropShadowEffect)
};
#endif   // JUCE_DROPSHADOWEFFECT_H_INCLUDED
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