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- /*
- ==============================================================================
-
- This file is part of the JUCE library.
- Copyright (c) 2020 - Raw Material Software Limited
-
- JUCE is an open source library subject to commercial or open-source
- licensing.
-
- The code included in this file is provided under the terms of the ISC license
- http://www.isc.org/downloads/software-support-policy/isc-license. Permission
- To use, copy, modify, and/or distribute this software for any purpose with or
- without fee is hereby granted provided that the above copyright notice and
- this permission notice appear in all copies.
-
- JUCE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER
- EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR PURPOSE, ARE
- DISCLAIMED.
-
- ==============================================================================
- */
-
- namespace juce
- {
-
- //==============================================================================
- /**
- Represents a piano keyboard, keeping track of which keys are currently pressed.
-
- This object can parse a stream of midi events, using them to update its idea
- of which keys are pressed for each individual midi channel.
-
- When keys go up or down, it can broadcast these events to listener objects.
-
- It also allows key up/down events to be triggered with its noteOn() and noteOff()
- methods, and midi messages for these events will be merged into the
- midi stream that gets processed by processNextMidiBuffer().
-
- @tags{Audio}
- */
- class JUCE_API MidiKeyboardState
- {
- public:
- //==============================================================================
- MidiKeyboardState();
- ~MidiKeyboardState();
-
- //==============================================================================
- /** Resets the state of the object.
-
- All internal data for all the channels is reset, but no events are sent as a
- result.
-
- If you want to release any keys that are currently down, and to send out note-up
- midi messages for this, use the allNotesOff() method instead.
- */
- void reset();
-
- /** Returns true if the given midi key is currently held down for the given midi channel.
-
- The channel number must be between 1 and 16. If you want to see if any notes are
- on for a range of channels, use the isNoteOnForChannels() method.
- */
- bool isNoteOn (int midiChannel, int midiNoteNumber) const noexcept;
-
- /** Returns true if the given midi key is currently held down on any of a set of midi channels.
-
- The channel mask has a bit set for each midi channel you want to test for - bit
- 0 = midi channel 1, bit 1 = midi channel 2, etc.
-
- If a note is on for at least one of the specified channels, this returns true.
- */
- bool isNoteOnForChannels (int midiChannelMask, int midiNoteNumber) const noexcept;
-
- /** Turns a specified note on.
-
- This will cause a suitable midi note-on event to be injected into the midi buffer during the
- next call to processNextMidiBuffer().
-
- It will also trigger a synchronous callback to the listeners to tell them that the key has
- gone down.
- */
- void noteOn (int midiChannel, int midiNoteNumber, float velocity);
-
- /** Turns a specified note off.
-
- This will cause a suitable midi note-off event to be injected into the midi buffer during the
- next call to processNextMidiBuffer().
-
- It will also trigger a synchronous callback to the listeners to tell them that the key has
- gone up.
-
- But if the note isn't actually down for the given channel, this method will in fact do nothing.
- */
- void noteOff (int midiChannel, int midiNoteNumber, float velocity);
-
- /** This will turn off any currently-down notes for the given midi channel.
-
- If you pass 0 for the midi channel, it will in fact turn off all notes on all channels.
-
- Calling this method will make calls to noteOff(), so can trigger synchronous callbacks
- and events being added to the midi stream.
- */
- void allNotesOff (int midiChannel);
-
- //==============================================================================
- /** Looks at a key-up/down event and uses it to update the state of this object.
-
- To process a buffer full of midi messages, use the processNextMidiBuffer() method
- instead.
- */
- void processNextMidiEvent (const MidiMessage& message);
-
- /** Scans a midi stream for up/down events and adds its own events to it.
-
- This will look for any up/down events and use them to update the internal state,
- synchronously making suitable callbacks to the listeners.
-
- If injectIndirectEvents is true, then midi events to produce the recent noteOn()
- and noteOff() calls will be added into the buffer.
-
- Only the section of the buffer whose timestamps are between startSample and
- (startSample + numSamples) will be affected, and any events added will be placed
- between these times.
-
- If you're going to use this method, you'll need to keep calling it regularly for
- it to work satisfactorily.
-
- To process a single midi event at a time, use the processNextMidiEvent() method
- instead.
- */
- void processNextMidiBuffer (MidiBuffer& buffer,
- int startSample,
- int numSamples,
- bool injectIndirectEvents);
-
- //==============================================================================
- /** Receives events from a MidiKeyboardState object. */
- class Listener
- {
- public:
- //==============================================================================
- virtual ~Listener() = default;
-
- //==============================================================================
- /** Called when one of the MidiKeyboardState's keys is pressed.
-
- This will be called synchronously when the state is either processing a
- buffer in its MidiKeyboardState::processNextMidiBuffer() method, or
- when a note is being played with its MidiKeyboardState::noteOn() method.
-
- Note that this callback could happen from an audio callback thread, so be
- careful not to block, and avoid any UI activity in the callback.
- */
- virtual void handleNoteOn (MidiKeyboardState* source,
- int midiChannel, int midiNoteNumber, float velocity) = 0;
-
- /** Called when one of the MidiKeyboardState's keys is released.
-
- This will be called synchronously when the state is either processing a
- buffer in its MidiKeyboardState::processNextMidiBuffer() method, or
- when a note is being played with its MidiKeyboardState::noteOff() method.
-
- Note that this callback could happen from an audio callback thread, so be
- careful not to block, and avoid any UI activity in the callback.
- */
- virtual void handleNoteOff (MidiKeyboardState* source,
- int midiChannel, int midiNoteNumber, float velocity) = 0;
- };
-
- /** Registers a listener for callbacks when keys go up or down.
- @see removeListener
- */
- void addListener (Listener* listener);
-
- /** Deregisters a listener.
- @see addListener
- */
- void removeListener (Listener* listener);
-
- private:
- //==============================================================================
- CriticalSection lock;
- std::atomic<uint16> noteStates[128];
- MidiBuffer eventsToAdd;
- ListenerList<Listener> listeners;
-
- void noteOnInternal (int midiChannel, int midiNoteNumber, float velocity);
- void noteOffInternal (int midiChannel, int midiNoteNumber, float velocity);
-
- JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (MidiKeyboardState)
- };
-
- using MidiKeyboardStateListener = MidiKeyboardState::Listener;
-
- } // namespace juce
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