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							- //-----------------------------------------------------------------------------
 - // Project     : SDK Core
 - //
 - // Category    : SDK Core Interfaces
 - // Filename    : pluginterfaces/base/ipersistent.h
 - // Created by  : Steinberg, 09/2004
 - // Description : Plug-In Storage Interfaces
 - //
 - //-----------------------------------------------------------------------------
 - // This file is part of a Steinberg SDK. It is subject to the license terms
 - // in the LICENSE file found in the top-level directory of this distribution
 - // and at www.steinberg.net/sdklicenses. 
 - // No part of the SDK, including this file, may be copied, modified, propagated,
 - // or distributed except according to the terms contained in the LICENSE file.
 - //-----------------------------------------------------------------------------
 - 
 - #pragma once
 - 
 - #include "pluginterfaces/base/funknown.h"
 - 
 - namespace Steinberg {
 - 
 - class FVariant;
 - class IAttributes;
 - //------------------------------------------------------------------------
 - /**  Persistent Object Interface. 
 - [plug imp] \n
 - This interface is used to store/restore attributes of an object.
 - An IPlugController can implement this interface to handle presets.
 - The gui-xml for a preset control looks like this:
 - \code
 - 	....
 - 	<view name="PresetView" data="Preset"/>
 - 	....
 - <template name="PresetView">
 - 	<view name="preset control" size="0, 0, 100, 20"/>
 - 	<switch name="store preset" size="125,0,80,20" style="push|immediate" title="Store"  />
 - 	<switch name="remove preset" size="220,0,80,20" style="push|immediate" title="Delete"  />
 - </template>
 - \endcode
 - The tag data="Preset" tells the host to create a preset controller that handles the 
 - 3 values named "preset control",  "store preset", and "remove preset".
 - */
 - //------------------------------------------------------------------------
 - class IPersistent: public FUnknown
 - {
 - public:
 - //------------------------------------------------------------------------
 - 	/** The class ID must be a 16 bytes unique id that is used to create the object. 
 - 	This ID is also used to identify the preset list when used with presets. */
 - 	virtual tresult PLUGIN_API getClassID (char8* uid) = 0;
 - 	/** Store all members/data in the passed IAttributes. */
 - 	virtual tresult PLUGIN_API saveAttributes (IAttributes* ) = 0;
 - 	/** Restore all members/data from the passed IAttributes. */
 - 	virtual tresult PLUGIN_API loadAttributes (IAttributes* ) = 0;
 - //------------------------------------------------------------------------
 - 	static const FUID iid;
 - };
 - 
 - DECLARE_CLASS_IID (IPersistent, 0xBA1A4637, 0x3C9F46D0, 0xA65DBA0E, 0xB85DA829)
 - 
 - 
 - typedef FIDString IAttrID;
 - //------------------------------------------------------------------------
 - /**  Object Data Archive Interface. 
 - [host imp] \n
 - - store data/objects/binary/subattributes in the archive
 - - read stored data from the archive
 - 
 - All data stored to the archive are identified by a string (IAttrID), which must be unique on each
 - IAttribute level.
 - 
 - The basic set/get methods make use of the FVariant class defined in 'funknown.h'.
 - For a more convenient usage of this interface, you should use the functions defined
 - in namespace PAttributes (public.sdk/source/common/pattributes.h+cpp) !! 
 - 
 - \ingroup frameworkHostClasses
 - */
 - //------------------------------------------------------------------------
 - class IAttributes: public FUnknown
 - {
 - public:
 - //------------------------------------------------------------------------
 - 	/*! \name Methods to write attributes
 - 	******************************************************************************************************** */
 - 	//@{
 - 	/** Store any data in the archive. It is even possible to store sub-attributes by creating
 - 	    a new IAttributes instance via the IHostClasses interface and pass it to the parent in the
 - 		FVariant. In this case the archive must take the ownership of the newly created object, which
 - 		is true for all objects that have been created only for storing. You tell the archive to take
 - 		ownership by adding the FVariant::kOwner flag to the FVariant::type member (data.type |= FVariant::kOwner).
 - 		When using the PAttributes functions, this is done through a function parameter.*/
 - 	virtual tresult PLUGIN_API set (IAttrID attrID, const FVariant& data) = 0;
 - 
 - 	/** Store a list of data in the archive. Please note that the type of data is not mixable! So
 - 	    you can only store a list of integers or a list of doubles/strings/etc. You can also store a list
 - 		of subattributes or other objects that implement the IPersistent interface.*/	
 - 	virtual tresult PLUGIN_API queue (IAttrID listID, const FVariant& data) = 0;  
 - 
 - 	/** Store binary data in the archive. Parameter 'copyBytes' specifies if the passed data should be copied.
 - 	    The archive cannot take the ownership of binary data. Either it just references a buffer in order
 - 		to write it to a file (copyBytes = false) or it copies the data to its own buffers (copyBytes = true).
 - 		When binary data should be stored in the default pool for example, you must always copy it!*/	
 - 	virtual tresult PLUGIN_API setBinaryData (IAttrID attrID, void* data, uint32 bytes, bool copyBytes) = 0;
 - 	//@}
 - 
 - 	/*! \name Methods to read attributes 
 - 	******************************************************************************************************** */
 - 	//@{
 - 	/** Get data previously stored to the archive. */
 - 	virtual tresult PLUGIN_API get (IAttrID attrID, FVariant& data) = 0;
 - 
 - 	/** Get list of data previously stored to the archive. As long as there are queue members the method
 - 	    will return kResultTrue. When the queue is empty, the methods returns kResultFalse. All lists except from
 - 		object lists can be reset which means that the items can be read once again. \see IAttributes::resetQueue */	
 - 	virtual tresult PLUGIN_API unqueue (IAttrID listID, FVariant& data) = 0; 
 - 
 - 	/** Get the amount of items in a queue. */
 - 	virtual int32 PLUGIN_API getQueueItemCount (IAttrID) = 0;
 - 	
 - 	/** Reset a queue. If you need to restart reading a queue, you have to reset it. You can reset a queue at any time.*/
 - 	virtual tresult PLUGIN_API resetQueue (IAttrID attrID) = 0;
 - 	
 - 	/** Reset all queues in the archive.*/
 - 	virtual tresult PLUGIN_API resetAllQueues () = 0;
 - 
 - 	/** Read binary data from the archive. The data is copied into the passed buffer. The size of that buffer
 - 	    must fit the size of data stored in the archive which can be queried via IAttributes::getBinaryDataSize  */	
 - 	virtual tresult PLUGIN_API getBinaryData (IAttrID attrID, void* data, uint32 bytes) = 0;
 - 	/** Get the size in bytes of binary data in the archive. */	
 - 	virtual uint32 PLUGIN_API getBinaryDataSize (IAttrID attrID) = 0;
 - 	//@}
 - 
 - //------------------------------------------------------------------------
 - 	static const FUID iid;
 - };
 - 
 - DECLARE_CLASS_IID (IAttributes, 0xFA1E32F9, 0xCA6D46F5, 0xA982F956, 0xB1191B58)
 - 
 - //------------------------------------------------------------------------
 - /**  Extended access to Attributes; supports Attribute retrieval via iteration. 
 - [host imp] \n
 - [released] C7/N6 \n
 - \ingroup frameworkHostClasses
 - */
 - //------------------------------------------------------------------------
 - class IAttributes2 : public IAttributes
 - {
 - public:
 - 	/** Returns the number of existing attributes. */
 - 	virtual int32 PLUGIN_API countAttributes () const = 0;
 - 	/** Returns the attribute's ID for the given index. */
 - 	virtual IAttrID PLUGIN_API getAttributeID (int32 index) const = 0;
 - //------------------------------------------------------------------------
 - 	static const FUID iid;
 - };
 - 
 - DECLARE_CLASS_IID (IAttributes2, 0x1382126A, 0xFECA4871, 0x97D52A45, 0xB042AE99)
 - 
 - //------------------------------------------------------------------------
 - } // namespace Steinberg
 
 
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