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							- /*
 -   ==============================================================================
 - 
 -    This file is part of the JUCE library.
 -    Copyright (c) 2013 - Raw Material Software Ltd.
 - 
 -    Permission is granted to use this software under the terms of either:
 -    a) the GPL v2 (or any later version)
 -    b) the Affero GPL v3
 - 
 -    Details of these licenses can be found at: www.gnu.org/licenses
 - 
 -    JUCE is distributed in the hope that it will be useful, but WITHOUT ANY
 -    WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR
 -    A PARTICULAR PURPOSE.  See the GNU General Public License for more details.
 - 
 -    ------------------------------------------------------------------------------
 - 
 -    To release a closed-source product which uses JUCE, commercial licenses are
 -    available: visit www.juce.com for more information.
 - 
 -   ==============================================================================
 - */
 - 
 - #ifndef JUCE_COLOURGRADIENT_H_INCLUDED
 - #define JUCE_COLOURGRADIENT_H_INCLUDED
 - 
 - 
 - //==============================================================================
 - /**
 -     Describes the layout and colours that should be used to paint a colour gradient.
 - 
 -     @see Graphics::setGradientFill
 - */
 - class JUCE_API  ColourGradient
 - {
 - public:
 -     //==============================================================================
 -     /** Creates a gradient object.
 - 
 -         (x1, y1) is the location to draw with colour1. Likewise (x2, y2) is where
 -         colour2 should be. In between them there's a gradient.
 - 
 -         If isRadial is true, the colours form a circular gradient with (x1, y1) at
 -         its centre.
 - 
 -         The alpha transparencies of the colours are used, so note that
 -         if you blend from transparent to a solid colour, the RGB of the transparent
 -         colour will become visible in parts of the gradient. e.g. blending
 -         from Colour::transparentBlack to Colours::white will produce a
 -         muddy grey colour midway, but Colour::transparentWhite to Colours::white
 -         will be white all the way across.
 - 
 -         @see ColourGradient
 -     */
 -     ColourGradient (Colour colour1, float x1, float y1,
 -                     Colour colour2, float x2, float y2,
 -                     bool isRadial);
 - 
 -     /** Creates an uninitialised gradient.
 - 
 -         If you use this constructor instead of the other one, be sure to set all the
 -         object's public member variables before using it!
 -     */
 -     ColourGradient() noexcept;
 - 
 -     /** Destructor */
 -     ~ColourGradient();
 - 
 -     //==============================================================================
 -     /** Removes any colours that have been added.
 - 
 -         This will also remove any start and end colours, so the gradient won't work. You'll
 -         need to add more colours with addColour().
 -     */
 -     void clearColours();
 - 
 -     /** Adds a colour at a point along the length of the gradient.
 - 
 -         This allows the gradient to go through a spectrum of colours, instead of just a
 -         start and end colour.
 - 
 -         @param proportionAlongGradient      a value between 0 and 1.0, which is the proportion
 -                                             of the distance along the line between the two points
 -                                             at which the colour should occur.
 -         @param colour                       the colour that should be used at this point
 -         @returns the index at which the new point was added
 -     */
 -     int addColour (double proportionAlongGradient,
 -                    Colour colour);
 - 
 -     /** Removes one of the colours from the gradient. */
 -     void removeColour (int index);
 - 
 -     /** Multiplies the alpha value of all the colours by the given scale factor */
 -     void multiplyOpacity (float multiplier) noexcept;
 - 
 -     //==============================================================================
 -     /** Returns the number of colour-stops that have been added. */
 -     int getNumColours() const noexcept;
 - 
 -     /** Returns the position along the length of the gradient of the colour with this index.
 - 
 -         The index is from 0 to getNumColours() - 1. The return value will be between 0.0 and 1.0
 -     */
 -     double getColourPosition (int index) const noexcept;
 - 
 -     /** Returns the colour that was added with a given index.
 -         The index is from 0 to getNumColours() - 1.
 -     */
 -     Colour getColour (int index) const noexcept;
 - 
 -     /** Changes the colour at a given index.
 -         The index is from 0 to getNumColours() - 1.
 -     */
 -     void setColour (int index, Colour newColour) noexcept;
 - 
 -     /** Returns the an interpolated colour at any position along the gradient.
 -         @param position     the position along the gradient, between 0 and 1
 -     */
 -     Colour getColourAtPosition (double position) const noexcept;
 - 
 -     //==============================================================================
 -     /** Creates a set of interpolated premultiplied ARGB values.
 -         This will resize the HeapBlock, fill it with the colours, and will return the number of
 -         colours that it added.
 -         When calling this, the ColourGradient must have at least 2 colour stops specified.
 -     */
 -     int createLookupTable (const AffineTransform& transform, HeapBlock <PixelARGB>& resultLookupTable) const;
 - 
 -     /** Creates a set of interpolated premultiplied ARGB values.
 -         This will fill an array of a user-specified size with the gradient, interpolating to fit.
 -         The numEntries argument specifies the size of the array, and this size must be greater than zero.
 -         When calling this, the ColourGradient must have at least 2 colour stops specified.
 -     */
 -     void createLookupTable (PixelARGB* resultLookupTable, int numEntries) const noexcept;
 - 
 -     /** Returns true if all colours are opaque. */
 -     bool isOpaque() const noexcept;
 - 
 -     /** Returns true if all colours are completely transparent. */
 -     bool isInvisible() const noexcept;
 - 
 -     //==============================================================================
 -     Point<float> point1, point2;
 - 
 -     /** If true, the gradient should be filled circularly, centred around
 -         point1, with point2 defining a point on the circumference.
 - 
 -         If false, the gradient is linear between the two points.
 -     */
 -     bool isRadial;
 - 
 -     bool operator== (const ColourGradient&) const noexcept;
 -     bool operator!= (const ColourGradient&) const noexcept;
 - 
 - 
 - private:
 -     //==============================================================================
 -     struct ColourPoint
 -     {
 -         ColourPoint() noexcept {}
 - 
 -         ColourPoint (const double pos, Colour col) noexcept
 -             : position (pos), colour (col)
 -         {}
 - 
 -         bool operator== (const ColourPoint&) const noexcept;
 -         bool operator!= (const ColourPoint&) const noexcept;
 - 
 -         double position;
 -         Colour colour;
 -     };
 - 
 -     Array<ColourPoint> colours;
 - 
 -     JUCE_LEAK_DETECTOR (ColourGradient)
 - };
 - 
 - 
 - #endif   // JUCE_COLOURGRADIENT_H_INCLUDED
 
 
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