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- /*
- ==============================================================================
-
- This file is part of the JUCE library.
- Copyright (c) 2013 - Raw Material Software Ltd.
-
- Permission is granted to use this software under the terms of either:
- a) the GPL v2 (or any later version)
- b) the Affero GPL v3
-
- Details of these licenses can be found at: www.gnu.org/licenses
-
- JUCE is distributed in the hope that it will be useful, but WITHOUT ANY
- WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR
- A PARTICULAR PURPOSE. See the GNU General Public License for more details.
-
- ------------------------------------------------------------------------------
-
- To release a closed-source product which uses JUCE, commercial licenses are
- available: visit www.juce.com for more information.
-
- ==============================================================================
- */
-
- #ifndef JUCE_CARETCOMPONENT_H_INCLUDED
- #define JUCE_CARETCOMPONENT_H_INCLUDED
-
-
- //==============================================================================
- /**
- */
- class JUCE_API CaretComponent : public Component,
- private Timer
- {
- public:
- //==============================================================================
- /** Creates the caret component.
- The keyFocusOwner is an optional component which the caret will check, making
- itself visible only when the keyFocusOwner has keyboard focus.
- */
- CaretComponent (Component* keyFocusOwner);
-
- /** Destructor. */
- ~CaretComponent();
-
- //==============================================================================
- /** Sets the caret's position to place it next to the given character.
- The area is the rectangle containing the entire character that the caret is
- positioned on, so by default a vertical-line caret may choose to just show itself
- at the left of this area. You can override this method to customise its size.
- This method will also force the caret to reset its timer and become visible (if
- appropriate), so that as it moves, you can see where it is.
- */
- virtual void setCaretPosition (const Rectangle<int>& characterArea);
-
- /** A set of colour IDs to use to change the colour of various aspects of the caret.
- These constants can be used either via the Component::setColour(), or LookAndFeel::setColour()
- methods.
- @see Component::setColour, Component::findColour, LookAndFeel::setColour, LookAndFeel::findColour
- */
- enum ColourIds
- {
- caretColourId = 0x1000204, /**< The colour with which to draw the caret. */
- };
-
- //==============================================================================
- /** @internal */
- void paint (Graphics&) override;
-
- private:
- Component* owner;
-
- bool shouldBeShown() const;
- void timerCallback() override;
-
- JUCE_DECLARE_NON_COPYABLE (CaretComponent)
- };
-
-
- #endif // JUCE_CARETCOMPONENT_H_INCLUDED
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