|
- /*
- ==============================================================================
-
- This file is part of the JUCE library.
- Copyright (c) 2017 - ROLI Ltd.
-
- JUCE is an open source library subject to commercial or open-source
- licensing.
-
- By using JUCE, you agree to the terms of both the JUCE 5 End-User License
- Agreement and JUCE 5 Privacy Policy (both updated and effective as of the
- 27th April 2017).
-
- End User License Agreement: www.juce.com/juce-5-licence
- Privacy Policy: www.juce.com/juce-5-privacy-policy
-
- Or: You may also use this code under the terms of the GPL v3 (see
- www.gnu.org/licenses).
-
- JUCE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER
- EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR PURPOSE, ARE
- DISCLAIMED.
-
- ==============================================================================
- */
-
- namespace juce
- {
-
- static inline void blurDataTriplets (uint8* d, int num, const int delta) noexcept
- {
- uint32 last = d[0];
- d[0] = (uint8) ((d[0] + d[delta] + 1) / 3);
- d += delta;
-
- num -= 2;
-
- do
- {
- const uint32 newLast = d[0];
- d[0] = (uint8) ((last + d[0] + d[delta] + 1) / 3);
- d += delta;
- last = newLast;
- }
- while (--num > 0);
-
- d[0] = (uint8) ((last + d[0] + 1) / 3);
- }
-
- static void blurSingleChannelImage (uint8* const data, const int width, const int height,
- const int lineStride, const int repetitions) noexcept
- {
- jassert (width > 2 && height > 2);
-
- for (int y = 0; y < height; ++y)
- for (int i = repetitions; --i >= 0;)
- blurDataTriplets (data + lineStride * y, width, 1);
-
- for (int x = 0; x < width; ++x)
- for (int i = repetitions; --i >= 0;)
- blurDataTriplets (data + x, height, lineStride);
- }
-
- static void blurSingleChannelImage (Image& image, int radius)
- {
- const Image::BitmapData bm (image, Image::BitmapData::readWrite);
- blurSingleChannelImage (bm.data, bm.width, bm.height, bm.lineStride, 2 * radius);
- }
-
- //==============================================================================
- DropShadow::DropShadow() noexcept
- : colour (0x90000000), radius (4)
- {
- }
-
- DropShadow::DropShadow (Colour shadowColour, const int r, Point<int> o) noexcept
- : colour (shadowColour), radius (r), offset (o)
- {
- jassert (radius > 0);
- }
-
- void DropShadow::drawForImage (Graphics& g, const Image& srcImage) const
- {
- jassert (radius > 0);
-
- if (srcImage.isValid())
- {
- Image shadowImage (srcImage.convertedToFormat (Image::SingleChannel));
- shadowImage.duplicateIfShared();
-
- blurSingleChannelImage (shadowImage, radius);
-
- g.setColour (colour);
- g.drawImageAt (shadowImage, offset.x, offset.y, true);
- }
- }
-
- void DropShadow::drawForPath (Graphics& g, const Path& path) const
- {
- jassert (radius > 0);
-
- const Rectangle<int> area ((path.getBounds().getSmallestIntegerContainer() + offset)
- .expanded (radius + 1)
- .getIntersection (g.getClipBounds().expanded (radius + 1)));
-
- if (area.getWidth() > 2 && area.getHeight() > 2)
- {
- Image renderedPath (Image::SingleChannel, area.getWidth(), area.getHeight(), true);
-
- {
- Graphics g2 (renderedPath);
- g2.setColour (Colours::white);
- g2.fillPath (path, AffineTransform::translation ((float) (offset.x - area.getX()),
- (float) (offset.y - area.getY())));
- }
-
- blurSingleChannelImage (renderedPath, radius);
-
- g.setColour (colour);
- g.drawImageAt (renderedPath, area.getX(), area.getY(), true);
- }
- }
-
- static void drawShadowSection (Graphics& g, ColourGradient& cg, Rectangle<float> area,
- bool isCorner, float centreX, float centreY, float edgeX, float edgeY)
- {
- cg.point1 = area.getRelativePoint (centreX, centreY);
- cg.point2 = area.getRelativePoint (edgeX, edgeY);
- cg.isRadial = isCorner;
-
- g.setGradientFill (cg);
- g.fillRect (area);
- }
-
- void DropShadow::drawForRectangle (Graphics& g, const Rectangle<int>& targetArea) const
- {
- ColourGradient cg (colour, 0, 0, colour.withAlpha (0.0f), 0, 0, false);
-
- for (float i = 0.05f; i < 1.0f; i += 0.1f)
- cg.addColour (1.0 - i, colour.withMultipliedAlpha (i * i));
-
- const float radiusInset = (radius + 1) / 2.0f;
- const float expandedRadius = radius + radiusInset;
-
- const Rectangle<float> area (targetArea.toFloat().reduced (radiusInset) + offset.toFloat());
-
- Rectangle<float> r (area.expanded (expandedRadius));
- Rectangle<float> top (r.removeFromTop (expandedRadius));
- Rectangle<float> bottom (r.removeFromBottom (expandedRadius));
-
- drawShadowSection (g, cg, top.removeFromLeft (expandedRadius), true, 1.0f, 1.0f, 0, 1.0f);
- drawShadowSection (g, cg, top.removeFromRight (expandedRadius), true, 0, 1.0f, 1.0f, 1.0f);
- drawShadowSection (g, cg, top, false, 0, 1.0f, 0, 0);
-
- drawShadowSection (g, cg, bottom.removeFromLeft (expandedRadius), true, 1.0f, 0, 0, 0);
- drawShadowSection (g, cg, bottom.removeFromRight (expandedRadius), true, 0, 0, 1.0f, 0);
- drawShadowSection (g, cg, bottom, false, 0, 0, 0, 1.0f);
-
- drawShadowSection (g, cg, r.removeFromLeft (expandedRadius), false, 1.0f, 0, 0, 0);
- drawShadowSection (g, cg, r.removeFromRight (expandedRadius), false, 0, 0, 1.0f, 0);
-
- g.setColour (colour);
- g.fillRect (area);
- }
-
- //==============================================================================
- DropShadowEffect::DropShadowEffect() {}
- DropShadowEffect::~DropShadowEffect() {}
-
- void DropShadowEffect::setShadowProperties (const DropShadow& newShadow)
- {
- shadow = newShadow;
- }
-
- void DropShadowEffect::applyEffect (Image& image, Graphics& g, float scaleFactor, float alpha)
- {
- DropShadow s (shadow);
- s.radius = roundToInt (s.radius * scaleFactor);
- s.colour = s.colour.withMultipliedAlpha (alpha);
- s.offset.x = roundToInt (s.offset.x * scaleFactor);
- s.offset.y = roundToInt (s.offset.y * scaleFactor);
-
- s.drawForImage (g, image);
-
- g.setOpacity (alpha);
- g.drawImageAt (image, 0, 0);
- }
-
- } // namespace juce
|