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- /*
- ==============================================================================
-
- This file is part of the JUCE library.
- Copyright (c) 2017 - ROLI Ltd.
-
- JUCE is an open source library subject to commercial or open-source
- licensing.
-
- By using JUCE, you agree to the terms of both the JUCE 5 End-User License
- Agreement and JUCE 5 Privacy Policy (both updated and effective as of the
- 27th April 2017).
-
- End User License Agreement: www.juce.com/juce-5-licence
- Privacy Policy: www.juce.com/juce-5-privacy-policy
-
- Or: You may also use this code under the terms of the GPL v3 (see
- www.gnu.org/licenses).
-
- JUCE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER
- EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR PURPOSE, ARE
- DISCLAIMED.
-
- ==============================================================================
- */
-
- namespace juce
- {
-
- //==============================================================================
- /**
- This class can be used to watch for all changes to the state of a ValueTree,
- and to convert them to a transmittable binary encoding.
-
- The purpose of this class is to allow two or more ValueTrees to be remotely
- synchronised by transmitting encoded changes over some kind of transport
- mechanism.
-
- To use it, you'll need to implement a subclass of ValueTreeSynchroniser
- and implement the stateChanged() method to transmit the encoded change (maybe
- via a network or other means) to a remote destination, where it can be
- applied to a target tree.
- */
- class JUCE_API ValueTreeSynchroniser : private ValueTree::Listener
- {
- public:
- /** Creates a ValueTreeSynchroniser that watches the given tree.
-
- After creating an instance of this class and somehow attaching it to
- a target tree, you probably want to call sendFullSyncCallback() to
- get them into a common starting state.
- */
- ValueTreeSynchroniser (const ValueTree& tree);
-
- /** Destructor. */
- virtual ~ValueTreeSynchroniser();
-
- /** This callback happens when the ValueTree changes and the given state-change message
- needs to be applied to any other trees that need to stay in sync with it.
- The data is an opaque blob of binary that you should transmit to wherever your
- target tree lives, and use applyChange() to apply this to the target tree.
- */
- virtual void stateChanged (const void* encodedChange, size_t encodedChangeSize) = 0;
-
- /** Forces the sending of a full state message, which may be large, as it
- encodes the entire ValueTree.
-
- This will internally invoke stateChanged() with the encoded version of the state.
- */
- void sendFullSyncCallback();
-
- /** Applies an encoded change to the given destination tree.
-
- When you implement a receiver for changes that were sent by the stateChanged()
- message, this is the function that you'll need to call to apply them to the
- target tree that you want to be synced.
- */
- static bool applyChange (ValueTree& target,
- const void* encodedChangeData, size_t encodedChangeDataSize,
- UndoManager* undoManager);
-
- /** Returns the root ValueTree that is being observed. */
- const ValueTree& getRoot() noexcept { return valueTree; }
-
- private:
- ValueTree valueTree;
-
- void valueTreePropertyChanged (ValueTree&, const Identifier&) override;
- void valueTreeChildAdded (ValueTree&, ValueTree&) override;
- void valueTreeChildRemoved (ValueTree&, ValueTree&, int) override;
- void valueTreeChildOrderChanged (ValueTree&, int, int) override;
- void valueTreeParentChanged (ValueTree&) override;
-
- JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (ValueTreeSynchroniser)
- };
-
- } // namespace juce
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