Audio plugin host https://kx.studio/carla
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  1. /*
  2. ==============================================================================
  3. This file is part of the JUCE library.
  4. Copyright (c) 2017 - ROLI Ltd.
  5. JUCE is an open source library subject to commercial or open-source
  6. licensing.
  7. The code included in this file is provided under the terms of the ISC license
  8. http://www.isc.org/downloads/software-support-policy/isc-license. Permission
  9. To use, copy, modify, and/or distribute this software for any purpose with or
  10. without fee is hereby granted provided that the above copyright notice and
  11. this permission notice appear in all copies.
  12. JUCE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER
  13. EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR PURPOSE, ARE
  14. DISCLAIMED.
  15. ==============================================================================
  16. */
  17. #ifdef JUCE_AUDIO_DEVICES_H_INCLUDED
  18. /* When you add this cpp file to your project, you mustn't include it in a file where you've
  19. already included any other headers - just put it inside a file on its own, possibly with your config
  20. flags preceding it, but don't include anything else. That also includes avoiding any automatic prefix
  21. header files that the compiler may be using.
  22. */
  23. #error "Incorrect use of JUCE cpp file"
  24. #endif
  25. #define JUCE_CORE_INCLUDE_OBJC_HELPERS 1
  26. #define JUCE_CORE_INCLUDE_COM_SMART_PTR 1
  27. #define JUCE_CORE_INCLUDE_JNI_HELPERS 1
  28. #define JUCE_CORE_INCLUDE_NATIVE_HEADERS 1
  29. #define JUCE_EVENTS_INCLUDE_WIN32_MESSAGE_WINDOW 1
  30. #ifndef JUCE_USE_WINRT_MIDI
  31. #define JUCE_USE_WINRT_MIDI 0
  32. #endif
  33. #if JUCE_USE_WINRT_MIDI
  34. #define JUCE_EVENTS_INCLUDE_WINRT_WRAPPER 1
  35. #endif
  36. #include "juce_audio_devices.h"
  37. //==============================================================================
  38. #if JUCE_MAC
  39. #define Point CarbonDummyPointName
  40. #define Component CarbonDummyCompName
  41. #import <CoreAudio/AudioHardware.h>
  42. #import <CoreMIDI/MIDIServices.h>
  43. #import <AudioToolbox/AudioServices.h>
  44. #undef Point
  45. #undef Component
  46. #elif JUCE_IOS
  47. #import <AudioToolbox/AudioToolbox.h>
  48. #import <AVFoundation/AVFoundation.h>
  49. #import <CoreMIDI/MIDIServices.h>
  50. #if TARGET_OS_SIMULATOR
  51. #import <CoreMIDI/MIDINetworkSession.h>
  52. #endif
  53. //==============================================================================
  54. #elif JUCE_WINDOWS
  55. #if JUCE_WASAPI
  56. #include <mmreg.h>
  57. #endif
  58. #if JUCE_USE_WINRT_MIDI
  59. /* If you cannot find any of the header files below then you are probably
  60. attempting to use the Windows 10 Bluetooth Low Energy API. For this to work you
  61. need to install version 10.0.14393.0 of the Windows Standalone SDK and add the
  62. path to the WinRT headers to your build system. This path should have the form
  63. "C:\Program Files (x86)\Windows Kits\10\Include\10.0.14393.0\winrt".
  64. Also please note that Microsoft's Bluetooth MIDI stack has multiple issues, so
  65. this API is EXPERIMENTAL - use at your own risk!
  66. */
  67. #include <windows.devices.h>
  68. #include <windows.devices.midi.h>
  69. #include <windows.devices.enumeration.h>
  70. #include <wrl/event.h>
  71. #if JUCE_MSVC
  72. #pragma warning (push)
  73. #pragma warning (disable: 4467)
  74. #endif
  75. #include <robuffer.h>
  76. #if JUCE_MSVC
  77. #pragma warning (pop)
  78. #endif
  79. #endif
  80. #if JUCE_ASIO
  81. /* This is very frustrating - we only need to use a handful of definitions from
  82. a couple of the header files in Steinberg's ASIO SDK, and it'd be easy to copy
  83. about 30 lines of code into this cpp file to create a fully stand-alone ASIO
  84. implementation...
  85. ..unfortunately that would break Steinberg's license agreement for use of
  86. their SDK, so I'm not allowed to do this.
  87. This means that anyone who wants to use JUCE's ASIO abilities will have to:
  88. 1) Agree to Steinberg's licensing terms and download the ASIO SDK
  89. (see http://www.steinberg.net/en/company/developers.html).
  90. 2) Enable this code with a global definition #define JUCE_ASIO 1.
  91. 3) Make sure that your header search path contains the iasiodrv.h file that
  92. comes with the SDK. (Only about a handful of the SDK header files are actually
  93. needed - so to simplify things, you could just copy these into your JUCE directory).
  94. */
  95. #include <iasiodrv.h>
  96. #endif
  97. //==============================================================================
  98. #elif JUCE_LINUX
  99. #if JUCE_ALSA
  100. /* Got an include error here? If so, you've either not got ALSA installed, or you've
  101. not got your paths set up correctly to find its header files.
  102. The package you need to install to get ASLA support is "libasound2-dev".
  103. If you don't have the ALSA library and don't want to build Juce with audio support,
  104. just set the JUCE_ALSA flag to 0.
  105. */
  106. #include <alsa/asoundlib.h>
  107. #endif
  108. #if JUCE_JACK
  109. /* Got an include error here? If so, you've either not got jack-audio-connection-kit
  110. installed, or you've not got your paths set up correctly to find its header files.
  111. The package you need to install to get JACK support is "libjack-dev".
  112. If you don't have the jack-audio-connection-kit library and don't want to build
  113. Juce with low latency audio support, just set the JUCE_JACK flag to 0.
  114. */
  115. #include <jack/jack.h>
  116. #endif
  117. #undef SIZEOF
  118. //==============================================================================
  119. #elif JUCE_ANDROID
  120. #if JUCE_USE_ANDROID_OPENSLES
  121. #include <SLES/OpenSLES.h>
  122. #include <SLES/OpenSLES_Android.h>
  123. #include <SLES/OpenSLES_AndroidConfiguration.h>
  124. #endif
  125. #endif
  126. #include "audio_io/juce_AudioDeviceManager.cpp"
  127. #include "audio_io/juce_AudioIODevice.cpp"
  128. #include "audio_io/juce_AudioIODeviceType.cpp"
  129. #include "midi_io/juce_MidiMessageCollector.cpp"
  130. #include "midi_io/juce_MidiOutput.cpp"
  131. #include "sources/juce_AudioSourcePlayer.cpp"
  132. #include "sources/juce_AudioTransportSource.cpp"
  133. #include "native/juce_MidiDataConcatenator.h"
  134. //==============================================================================
  135. #if JUCE_MAC
  136. #include "native/juce_mac_CoreAudio.cpp"
  137. #include "native/juce_mac_CoreMidi.cpp"
  138. //==============================================================================
  139. #elif JUCE_IOS
  140. #include "native/juce_ios_Audio.cpp"
  141. #include "native/juce_mac_CoreMidi.cpp"
  142. //==============================================================================
  143. #elif JUCE_WINDOWS
  144. #if JUCE_WASAPI
  145. #include "native/juce_win32_WASAPI.cpp"
  146. #endif
  147. #if JUCE_DIRECTSOUND
  148. #include "native/juce_win32_DirectSound.cpp"
  149. #endif
  150. #include "native/juce_win32_Midi.cpp"
  151. #if JUCE_ASIO
  152. #include "native/juce_win32_ASIO.cpp"
  153. #endif
  154. //==============================================================================
  155. #elif JUCE_LINUX
  156. #if JUCE_ALSA
  157. #include "native/juce_linux_ALSA.cpp"
  158. #endif
  159. #include "native/juce_linux_Midi.cpp"
  160. #if JUCE_JACK
  161. #include "native/juce_linux_JackAudio.cpp"
  162. #endif
  163. //==============================================================================
  164. #elif JUCE_ANDROID
  165. #include "native/juce_android_Audio.cpp"
  166. #include "native/juce_android_Midi.cpp"
  167. #if JUCE_USE_ANDROID_OPENSLES
  168. #include "native/juce_android_OpenSL.cpp"
  169. #endif
  170. #endif
  171. #if ! JUCE_SYSTEMAUDIOVOL_IMPLEMENTED
  172. namespace juce
  173. {
  174. // None of these methods are available. (On Windows you might need to enable WASAPI for this)
  175. float JUCE_CALLTYPE SystemAudioVolume::getGain() { jassertfalse; return 0.0f; }
  176. bool JUCE_CALLTYPE SystemAudioVolume::setGain (float) { jassertfalse; return false; }
  177. bool JUCE_CALLTYPE SystemAudioVolume::isMuted() { jassertfalse; return false; }
  178. bool JUCE_CALLTYPE SystemAudioVolume::setMuted (bool) { jassertfalse; return false; }
  179. }
  180. #endif