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							- /*
 -   ==============================================================================
 - 
 -    This file is part of the JUCE library.
 -    Copyright (c) 2017 - ROLI Ltd.
 - 
 -    JUCE is an open source library subject to commercial or open-source
 -    licensing.
 - 
 -    The code included in this file is provided under the terms of the ISC license
 -    http://www.isc.org/downloads/software-support-policy/isc-license. Permission
 -    To use, copy, modify, and/or distribute this software for any purpose with or
 -    without fee is hereby granted provided that the above copyright notice and
 -    this permission notice appear in all copies.
 - 
 -    JUCE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER
 -    EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR PURPOSE, ARE
 -    DISCLAIMED.
 - 
 -   ==============================================================================
 - */
 - 
 - namespace juce
 - {
 - 
 - //==============================================================================
 - /**
 -     Wrapper class to continuously stream audio from an audio source to an
 -     AudioIODevice.
 - 
 -     This object acts as an AudioIODeviceCallback, so can be attached to an
 -     output device, and will stream audio from an AudioSource.
 - */
 - class JUCE_API  AudioSourcePlayer  : public AudioIODeviceCallback
 - {
 - public:
 -     //==============================================================================
 -     /** Creates an empty AudioSourcePlayer. */
 -     AudioSourcePlayer();
 - 
 -     /** Destructor.
 - 
 -         Make sure this object isn't still being used by an AudioIODevice before
 -         deleting it!
 -     */
 -     virtual ~AudioSourcePlayer();
 - 
 -     //==============================================================================
 -     /** Changes the current audio source to play from.
 - 
 -         If the source passed in is already being used, this method will do nothing.
 -         If the source is not null, its prepareToPlay() method will be called
 -         before it starts being used for playback.
 - 
 -         If there's another source currently playing, its releaseResources() method
 -         will be called after it has been swapped for the new one.
 - 
 -         @param newSource                the new source to use - this will NOT be deleted
 -                                         by this object when no longer needed, so it's the
 -                                         caller's responsibility to manage it.
 -     */
 -     void setSource (AudioSource* newSource);
 - 
 -     /** Returns the source that's playing.
 -         May return nullptr if there's no source.
 -     */
 -     AudioSource* getCurrentSource() const noexcept      { return source; }
 - 
 -     /** Sets a gain to apply to the audio data.
 -         @see getGain
 -     */
 -     void setGain (float newGain) noexcept;
 - 
 -     /** Returns the current gain.
 -         @see setGain
 -     */
 -     float getGain() const noexcept                      { return gain; }
 - 
 -     //==============================================================================
 -     /** Implementation of the AudioIODeviceCallback method. */
 -     void audioDeviceIOCallback (const float** inputChannelData,
 -                                 int totalNumInputChannels,
 -                                 float** outputChannelData,
 -                                 int totalNumOutputChannels,
 -                                 int numSamples) override;
 - 
 -     /** Implementation of the AudioIODeviceCallback method. */
 -     void audioDeviceAboutToStart (AudioIODevice* device) override;
 - 
 -     /** Implementation of the AudioIODeviceCallback method. */
 -     void audioDeviceStopped() override;
 - 
 -     /** An alternative method for initialising the source without an AudioIODevice. */
 -     void prepareToPlay (double sampleRate, int blockSize);
 - 
 - private:
 -     //==============================================================================
 -     CriticalSection readLock;
 -     AudioSource* source;
 -     double sampleRate;
 -     int bufferSize;
 -     float* channels [128];
 -     float* outputChans [128];
 -     const float* inputChans [128];
 -     AudioSampleBuffer tempBuffer;
 -     float lastGain, gain;
 - 
 -     JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (AudioSourcePlayer)
 - };
 - 
 - } // namespace juce
 
 
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