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- /*
- ==============================================================================
-
- This file is part of the JUCE library.
- Copyright (c) 2022 - Raw Material Software Limited
-
- JUCE is an open source library subject to commercial or open-source
- licensing.
-
- By using JUCE, you agree to the terms of both the JUCE 7 End-User License
- Agreement and JUCE Privacy Policy.
-
- End User License Agreement: www.juce.com/juce-7-licence
- Privacy Policy: www.juce.com/juce-privacy-policy
-
- Or: You may also use this code under the terms of the GPL v3 (see
- www.gnu.org/licenses).
-
- JUCE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER
- EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR PURPOSE, ARE
- DISCLAIMED.
-
- ==============================================================================
- */
-
- namespace juce
- {
-
- /** Used to implement 'attachments' or 'controllers' that link a plug-in
- parameter to a UI element.
-
- To implement a new attachment type, create a new class which includes an
- instance of this class as a data member. Your class should pass a function
- to the constructor of the ParameterAttachment, which will then be called on
- the message thread when the parameter changes. You can use this function to
- update the state of the UI control. Your class should also register as a
- listener of the UI control and respond to respond to changes in the UI element
- by calling either setValueAsCompleteGesture or beginGesture,
- setValueAsPartOfGesture and endGesture.
-
- Make sure to call `sendInitialUpdate` at the end of your new attachment's
- constructor, so that the UI immediately reflects the state of the parameter.
-
- @tags{Audio}
- */
- class ParameterAttachment : private AudioProcessorParameter::Listener,
- private AsyncUpdater
- {
- public:
- /** Listens to a parameter and calls the the provided function in response to
- parameter changes. If an undoManager is supplied `beginNewTransaction` will
- be called on it whenever the UI requests a parameter change via this attachment.
-
- @param parameter The parameter to which this attachment will listen
- @param parameterChangedCallback The function that will be called on the message thread in response
- to parameter changes
- @param undoManager The UndoManager that will be used to begin transactions when the UI
- requests a parameter change.
- */
- ParameterAttachment (RangedAudioParameter& parameter,
- std::function<void (float)> parameterChangedCallback,
- UndoManager* undoManager = nullptr);
-
- /** Destructor. */
- ~ParameterAttachment() override;
-
- /** Calls the parameterChangedCallback function that was registered in
- the constructor, making the UI reflect the current parameter state.
-
- This function should be called after doing any necessary setup on
- the UI control that is being managed (e.g. adding ComboBox entries,
- making buttons toggle-able).
- */
- void sendInitialUpdate();
-
- /** Triggers a full gesture message on the managed parameter.
-
- Call this in the listener callback of the UI control in response
- to a one-off change in the UI like a button-press.
- */
- void setValueAsCompleteGesture (float newDenormalisedValue);
-
- /** Begins a gesture on the managed parameter.
-
- Call this when the UI is about to begin a continuous interaction,
- like when the mouse button is pressed on a slider.
- */
- void beginGesture();
-
- /** Updates the parameter value during a gesture.
-
- Call this during a continuous interaction, like a slider value
- changed callback.
- */
- void setValueAsPartOfGesture (float newDenormalisedValue);
-
- /** Ends a gesture on the managed parameter.
-
- Call this when the UI has finished a continuous interaction,
- like when the mouse button is released on a slider.
- */
- void endGesture();
-
- private:
- float normalise (float f) const { return parameter.convertTo0to1 (f); }
-
- template <typename Callback>
- void callIfParameterValueChanged (float newDenormalisedValue, Callback&& callback);
-
- void parameterValueChanged (int, float) override;
- void parameterGestureChanged (int, bool) override {}
- void handleAsyncUpdate() override;
-
- RangedAudioParameter& parameter;
- std::atomic<float> lastValue { 0.0f };
- UndoManager* undoManager = nullptr;
- std::function<void (float)> setValue;
-
- JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (ParameterAttachment)
- };
-
- //==============================================================================
- /** An object of this class maintains a connection between a Slider and a
- plug-in parameter.
-
- During the lifetime of this object it keeps the two things in sync, making
- it easy to connect a slider to a parameter. When this object is deleted, the
- connection is broken. Make sure that your parameter and Slider are not
- deleted before this object!
-
- @tags{Audio}
- */
- class SliderParameterAttachment : private Slider::Listener
- {
- public:
- /** Creates a connection between a plug-in parameter and a Slider.
-
- @param parameter The parameter to use
- @param slider The Slider to use
- @param undoManager An optional UndoManager
- */
- SliderParameterAttachment (RangedAudioParameter& parameter, Slider& slider,
- UndoManager* undoManager = nullptr);
-
- /** Destructor. */
- ~SliderParameterAttachment() override;
-
- /** Call this after setting up your slider in the case where you need to do
- extra setup after constructing this attachment.
- */
- void sendInitialUpdate();
-
- private:
- void setValue (float newValue);
- void sliderValueChanged (Slider*) override;
-
- void sliderDragStarted (Slider*) override { attachment.beginGesture(); }
- void sliderDragEnded (Slider*) override { attachment.endGesture(); }
-
- Slider& slider;
- ParameterAttachment attachment;
- bool ignoreCallbacks = false;
- };
-
- //==============================================================================
- /** An object of this class maintains a connection between a ComboBox and a
- plug-in parameter.
-
- ComboBox items will be spaced linearly across the range of the parameter. For
- example if the range is specified by NormalisableRange<float> (-0.5f, 0.5f, 0.5f)
- and you add three items then the first will be mapped to a value of -0.5, the
- second to 0, and the third to 0.5.
-
- During the lifetime of this object it keeps the two things in sync, making it
- easy to connect a combo box to a parameter. When this object is deleted, the
- connection is broken. Make sure that your parameter and ComboBox are not deleted
- before this object!
-
- @tags{Audio}
- */
- class ComboBoxParameterAttachment : private ComboBox::Listener
- {
- public:
- /** Creates a connection between a plug-in parameter and a ComboBox.
-
- @param parameter The parameter to use
- @param combo The ComboBox to use
- @param undoManager An optional UndoManager
- */
- ComboBoxParameterAttachment (RangedAudioParameter& parameter, ComboBox& combo,
- UndoManager* undoManager = nullptr);
-
- /** Destructor. */
- ~ComboBoxParameterAttachment() override;
-
- /** Call this after setting up your combo box in the case where you need to do
- extra setup after constructing this attachment.
- */
- void sendInitialUpdate();
-
- private:
- void setValue (float newValue);
- void comboBoxChanged (ComboBox*) override;
-
- ComboBox& comboBox;
- RangedAudioParameter& storedParameter;
- ParameterAttachment attachment;
- bool ignoreCallbacks = false;
- };
-
- //==============================================================================
- /** An object of this class maintains a connection between a Button and a
- plug-in parameter.
-
- During the lifetime of this object it keeps the two things in sync, making it
- easy to connect a button to a parameter. When this object is deleted, the
- connection is broken. Make sure that your parameter and Button are not deleted
- before this object!
-
- @tags{Audio}
- */
- class ButtonParameterAttachment : private Button::Listener
- {
- public:
- /** Creates a connection between a plug-in parameter and a Button.
-
- @param parameter The parameter to use
- @param button The Button to use
- @param undoManager An optional UndoManager
- */
- ButtonParameterAttachment (RangedAudioParameter& parameter, Button& button,
- UndoManager* undoManager = nullptr);
-
- /** Destructor. */
- ~ButtonParameterAttachment() override;
-
- /** Call this after setting up your button in the case where you need to do
- extra setup after constructing this attachment.
- */
- void sendInitialUpdate();
-
- private:
- void setValue (float newValue);
- void buttonClicked (Button*) override;
-
- Button& button;
- ParameterAttachment attachment;
- bool ignoreCallbacks = false;
- };
-
- } // namespace juce
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