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- /*
- ==============================================================================
-
- This file is part of the JUCE library.
- Copyright (c) 2020 - Raw Material Software Limited
-
- JUCE is an open source library subject to commercial or open-source
- licensing.
-
- By using JUCE, you agree to the terms of both the JUCE 6 End-User License
- Agreement and JUCE Privacy Policy (both effective as of the 16th June 2020).
-
- End User License Agreement: www.juce.com/juce-6-licence
- Privacy Policy: www.juce.com/juce-privacy-policy
-
- Or: You may also use this code under the terms of the GPL v3 (see
- www.gnu.org/licenses).
-
- JUCE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER
- EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR PURPOSE, ARE
- DISCLAIMED.
-
- ==============================================================================
- */
-
- namespace juce
- {
-
- //==============================================================================
- /**
- A lowest-common-denominator implementation of LowLevelGraphicsContext that does all
- its rendering in memory.
-
- User code is not supposed to create instances of this class directly - do all your
- rendering via the Graphics class instead.
-
- @tags{Graphics}
- */
- class JUCE_API LowLevelGraphicsSoftwareRenderer : public RenderingHelpers::StackBasedLowLevelGraphicsContext<RenderingHelpers::SoftwareRendererSavedState>
- {
- public:
- //==============================================================================
- /** Creates a context to render into an image. */
- LowLevelGraphicsSoftwareRenderer (const Image& imageToRenderOnto);
-
- /** Creates a context to render into a clipped subsection of an image. */
- LowLevelGraphicsSoftwareRenderer (const Image& imageToRenderOnto, Point<int> origin,
- const RectangleList<int>& initialClip);
-
- /** Destructor. */
- ~LowLevelGraphicsSoftwareRenderer() override;
-
- private:
- JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (LowLevelGraphicsSoftwareRenderer)
- };
-
- } // namespace juce
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