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							- /*
 -   ==============================================================================
 - 
 -    This file is part of the JUCE library.
 -    Copyright (c) 2013 - Raw Material Software Ltd.
 - 
 -    Permission is granted to use this software under the terms of either:
 -    a) the GPL v2 (or any later version)
 -    b) the Affero GPL v3
 - 
 -    Details of these licenses can be found at: www.gnu.org/licenses
 - 
 -    JUCE is distributed in the hope that it will be useful, but WITHOUT ANY
 -    WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR
 -    A PARTICULAR PURPOSE.  See the GNU General Public License for more details.
 - 
 -    ------------------------------------------------------------------------------
 - 
 -    To release a closed-source product which uses JUCE, commercial licenses are
 -    available: visit www.juce.com for more information.
 - 
 -   ==============================================================================
 - */
 - 
 - #ifndef JUCE_SAMPLER_H_INCLUDED
 - #define JUCE_SAMPLER_H_INCLUDED
 - 
 - 
 - //==============================================================================
 - /**
 -     A subclass of SynthesiserSound that represents a sampled audio clip.
 - 
 -     This is a pretty basic sampler, and just attempts to load the whole audio stream
 -     into memory.
 - 
 -     To use it, create a Synthesiser, add some SamplerVoice objects to it, then
 -     give it some SampledSound objects to play.
 - 
 -     @see SamplerVoice, Synthesiser, SynthesiserSound
 - */
 - class JUCE_API  SamplerSound    : public SynthesiserSound
 - {
 - public:
 -     //==============================================================================
 -     /** Creates a sampled sound from an audio reader.
 - 
 -         This will attempt to load the audio from the source into memory and store
 -         it in this object.
 - 
 -         @param name         a name for the sample
 -         @param source       the audio to load. This object can be safely deleted by the
 -                             caller after this constructor returns
 -         @param midiNotes    the set of midi keys that this sound should be played on. This
 -                             is used by the SynthesiserSound::appliesToNote() method
 -         @param midiNoteForNormalPitch   the midi note at which the sample should be played
 -                                         with its natural rate. All other notes will be pitched
 -                                         up or down relative to this one
 -         @param attackTimeSecs   the attack (fade-in) time, in seconds
 -         @param releaseTimeSecs  the decay (fade-out) time, in seconds
 -         @param maxSampleLengthSeconds   a maximum length of audio to read from the audio
 -                                         source, in seconds
 -     */
 -     SamplerSound (const String& name,
 -                   AudioFormatReader& source,
 -                   const BigInteger& midiNotes,
 -                   int midiNoteForNormalPitch,
 -                   double attackTimeSecs,
 -                   double releaseTimeSecs,
 -                   double maxSampleLengthSeconds);
 - 
 -     /** Destructor. */
 -     ~SamplerSound();
 - 
 -     //==============================================================================
 -     /** Returns the sample's name */
 -     const String& getName() const noexcept                  { return name; }
 - 
 -     /** Returns the audio sample data.
 -         This could return nullptr if there was a problem loading the data.
 -     */
 -     AudioSampleBuffer* getAudioData() const noexcept        { return data; }
 - 
 - 
 -     //==============================================================================
 -     bool appliesToNote (int midiNoteNumber) override;
 -     bool appliesToChannel (int midiChannel) override;
 - 
 - 
 - private:
 -     //==============================================================================
 -     friend class SamplerVoice;
 - 
 -     String name;
 -     ScopedPointer<AudioSampleBuffer> data;
 -     double sourceSampleRate;
 -     BigInteger midiNotes;
 -     int length, attackSamples, releaseSamples;
 -     int midiRootNote;
 - 
 -     JUCE_LEAK_DETECTOR (SamplerSound)
 - };
 - 
 - 
 - //==============================================================================
 - /**
 -     A subclass of SynthesiserVoice that can play a SamplerSound.
 - 
 -     To use it, create a Synthesiser, add some SamplerVoice objects to it, then
 -     give it some SampledSound objects to play.
 - 
 -     @see SamplerSound, Synthesiser, SynthesiserVoice
 - */
 - class JUCE_API  SamplerVoice    : public SynthesiserVoice
 - {
 - public:
 -     //==============================================================================
 -     /** Creates a SamplerVoice. */
 -     SamplerVoice();
 - 
 -     /** Destructor. */
 -     ~SamplerVoice();
 - 
 -     //==============================================================================
 -     bool canPlaySound (SynthesiserSound*) override;
 - 
 -     void startNote (int midiNoteNumber, float velocity, SynthesiserSound*, int pitchWheel) override;
 -     void stopNote (float velocity, bool allowTailOff) override;
 - 
 -     void pitchWheelMoved (int newValue);
 -     void controllerMoved (int controllerNumber, int newValue) override;
 - 
 -     void renderNextBlock (AudioSampleBuffer&, int startSample, int numSamples) override;
 - 
 - 
 - private:
 -     //==============================================================================
 -     double pitchRatio;
 -     double sourceSamplePosition;
 -     float lgain, rgain, attackReleaseLevel, attackDelta, releaseDelta;
 -     bool isInAttack, isInRelease;
 - 
 -     JUCE_LEAK_DETECTOR (SamplerVoice)
 - };
 - 
 - 
 - #endif   // JUCE_SAMPLER_H_INCLUDED
 
 
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