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							- /*
 -   ==============================================================================
 - 
 -    This file is part of the JUCE 6 technical preview.
 -    Copyright (c) 2020 - Raw Material Software Limited
 - 
 -    You may use this code under the terms of the GPL v3
 -    (see www.gnu.org/licenses).
 - 
 -    For this technical preview, this file is not subject to commercial licensing.
 - 
 -    JUCE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER
 -    EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR PURPOSE, ARE
 -    DISCLAIMED.
 - 
 -   ==============================================================================
 - */
 - 
 - namespace juce
 - {
 - 
 - //==============================================================================
 - /**
 -     A speech-bubble component that displays a short message.
 - 
 -     This can be used to show a message with the tail of the speech bubble
 -     pointing to a particular component or location on the screen.
 - 
 -     @see BubbleComponent
 - 
 -     @tags{GUI}
 - */
 - class JUCE_API  BubbleMessageComponent  : public BubbleComponent,
 -                                           private Timer
 - {
 - public:
 -     //==============================================================================
 -     /** Creates a bubble component.
 - 
 -         After creating one a BubbleComponent, do the following:
 -         - add it to an appropriate parent component, or put it on the
 -           desktop with Component::addToDesktop (0).
 -         - use the showAt() method to show a message.
 -         - it will make itself invisible after it times-out (and can optionally
 -           also delete itself), or you can reuse it somewhere else by calling
 -           showAt() again.
 -     */
 -     BubbleMessageComponent (int fadeOutLengthMs = 150);
 - 
 -     /** Destructor. */
 -     ~BubbleMessageComponent() override;
 - 
 -     //==============================================================================
 -     /** Shows a message bubble at a particular position.
 - 
 -         This shows the bubble with its stem pointing to the given location
 -         (coordinates being relative to its parent component).
 - 
 -         For details about exactly how it decides where to position itself, see
 -         BubbleComponent::updatePosition().
 - 
 -         @param position                         the coords of the object to point to
 -         @param message                          the text to display
 -         @param numMillisecondsBeforeRemoving    how long to leave it on the screen before removing itself
 -                                                 from its parent component. If this is 0 or less, it
 -                                                 will stay there until manually removed.
 -         @param removeWhenMouseClicked           if this is true, the bubble will disappear as soon as a
 -                                                 mouse button is pressed (anywhere on the screen)
 -         @param deleteSelfAfterUse               if true, then the component will delete itself after
 -                                                 it becomes invisible
 -     */
 -     void showAt (const Rectangle<int>& position,
 -                  const AttributedString& message,
 -                  int numMillisecondsBeforeRemoving,
 -                  bool removeWhenMouseClicked = true,
 -                  bool deleteSelfAfterUse = false);
 - 
 -     /** Shows a message bubble next to a particular component.
 - 
 -         This shows the bubble with its stem pointing at the given component.
 - 
 -         For details about exactly how it decides where to position itself, see
 -         BubbleComponent::updatePosition().
 - 
 -         @param component                        the component that you want to point at
 -         @param message                          the text to display
 -         @param numMillisecondsBeforeRemoving    how long to leave it on the screen before removing itself
 -                                                 from its parent component. If this is 0 or less, it
 -                                                 will stay there until manually removed.
 -         @param removeWhenMouseClicked           if this is true, the bubble will disappear as soon as a
 -                                                 mouse button is pressed (anywhere on the screen)
 -         @param deleteSelfAfterUse               if true, then the component will delete itself after
 -                                                 it becomes invisible
 -     */
 -     void showAt (Component* component,
 -                  const AttributedString& message,
 -                  int numMillisecondsBeforeRemoving,
 -                  bool removeWhenMouseClicked = true,
 -                  bool deleteSelfAfterUse = false);
 - 
 - 
 -     //==============================================================================
 -     /** @internal */
 -     void getContentSize (int& w, int& h) override;
 -     /** @internal */
 -     void paintContent (Graphics& g, int w, int h) override;
 -     /** @internal */
 -     void timerCallback() override;
 - 
 - private:
 -     //==============================================================================
 -     int fadeOutLength, mouseClickCounter;
 -     TextLayout textLayout;
 -     int64 expiryTime;
 -     bool deleteAfterUse;
 - 
 -     void createLayout (const AttributedString&);
 -     void init (int, bool, bool);
 -     void hide (bool fadeOut);
 - 
 -     JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (BubbleMessageComponent)
 - };
 - 
 - } // namespace juce
 
 
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