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							- /*
 -   ==============================================================================
 - 
 -    This file is part of the JUCE library.
 -    Copyright (c) 2020 - Raw Material Software Limited
 - 
 -    JUCE is an open source library subject to commercial or open-source
 -    licensing.
 - 
 -    The code included in this file is provided under the terms of the ISC license
 -    http://www.isc.org/downloads/software-support-policy/isc-license. Permission
 -    To use, copy, modify, and/or distribute this software for any purpose with or
 -    without fee is hereby granted provided that the above copyright notice and
 -    this permission notice appear in all copies.
 - 
 -    JUCE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER
 -    EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR PURPOSE, ARE
 -    DISCLAIMED.
 - 
 -   ==============================================================================
 - */
 - 
 - namespace juce
 - {
 - 
 - InterprocessConnectionServer::InterprocessConnectionServer() : Thread ("JUCE IPC server")
 - {
 - }
 - 
 - InterprocessConnectionServer::~InterprocessConnectionServer()
 - {
 -     stop();
 - }
 - 
 - //==============================================================================
 - bool InterprocessConnectionServer::beginWaitingForSocket (const int portNumber, const String& bindAddress)
 - {
 -     stop();
 - 
 -     socket.reset (new StreamingSocket());
 - 
 -     if (socket->createListener (portNumber, bindAddress))
 -     {
 -         startThread();
 -         return true;
 -     }
 - 
 -     socket.reset();
 -     return false;
 - }
 - 
 - void InterprocessConnectionServer::stop()
 - {
 -     signalThreadShouldExit();
 - 
 -     if (socket != nullptr)
 -         socket->close();
 - 
 -     stopThread (4000);
 -     socket.reset();
 - }
 - 
 - int InterprocessConnectionServer::getBoundPort() const noexcept
 - {
 -     return (socket == nullptr) ? -1 : socket->getBoundPort();
 - }
 - 
 - void InterprocessConnectionServer::run()
 - {
 -     while ((! threadShouldExit()) && socket != nullptr)
 -     {
 -         std::unique_ptr<StreamingSocket> clientSocket (socket->waitForNextConnection());
 - 
 -         if (clientSocket != nullptr)
 -             if (auto* newConnection = createConnectionObject())
 -                 newConnection->initialiseWithSocket (clientSocket.release());
 -     }
 - }
 - 
 - } // namespace juce
 
 
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