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							- /*
 -   ==============================================================================
 - 
 -    This file is part of the JUCE library.
 -    Copyright (c) 2013 - Raw Material Software Ltd.
 - 
 -    Permission is granted to use this software under the terms of either:
 -    a) the GPL v2 (or any later version)
 -    b) the Affero GPL v3
 - 
 -    Details of these licenses can be found at: www.gnu.org/licenses
 - 
 -    JUCE is distributed in the hope that it will be useful, but WITHOUT ANY
 -    WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR
 -    A PARTICULAR PURPOSE.  See the GNU General Public License for more details.
 - 
 -    ------------------------------------------------------------------------------
 - 
 -    To release a closed-source product which uses JUCE, commercial licenses are
 -    available: visit www.juce.com for more information.
 - 
 -   ==============================================================================
 - */
 - 
 - #ifndef JUCE_PROPERTYCOMPONENT_H_INCLUDED
 - #define JUCE_PROPERTYCOMPONENT_H_INCLUDED
 - 
 - 
 - //==============================================================================
 - /**
 -     A base class for a component that goes in a PropertyPanel and displays one of
 -     an item's properties.
 - 
 -     Subclasses of this are used to display a property in various forms, e.g. a
 -     ChoicePropertyComponent shows its value as a combo box; a SliderPropertyComponent
 -     shows its value as a slider; a TextPropertyComponent as a text box, etc.
 - 
 -     A subclass must implement the refresh() method which will be called to tell the
 -     component to update itself, and is also responsible for calling this it when the
 -     item that it refers to is changed.
 - 
 -     @see PropertyPanel, TextPropertyComponent, SliderPropertyComponent,
 -          ChoicePropertyComponent, ButtonPropertyComponent, BooleanPropertyComponent
 - */
 - class JUCE_API  PropertyComponent  : public Component,
 -                                      public SettableTooltipClient
 - {
 - public:
 -     //==============================================================================
 -     /** Creates a PropertyComponent.
 - 
 -         @param propertyName     the name is stored as this component's name, and is
 -                                 used as the name displayed next to this component in
 -                                 a property panel
 -         @param preferredHeight  the height that the component should be given - some
 -                                 items may need to be larger than a normal row height.
 -                                 This value can also be set if a subclass changes the
 -                                 preferredHeight member variable.
 -     */
 -     PropertyComponent (const String& propertyName,
 -                        int preferredHeight = 25);
 - 
 -     /** Destructor. */
 -     ~PropertyComponent();
 - 
 -     //==============================================================================
 -     /** Returns this item's preferred height.
 - 
 -         This value is specified either in the constructor or by a subclass changing the
 -         preferredHeight member variable.
 -     */
 -     int getPreferredHeight() const noexcept                 { return preferredHeight; }
 - 
 -     void setPreferredHeight (int newHeight) noexcept        { preferredHeight = newHeight; }
 - 
 -     //==============================================================================
 -     /** Updates the property component if the item it refers to has changed.
 - 
 -         A subclass must implement this method, and other objects may call it to
 -         force it to refresh itself.
 - 
 -         The subclass should be economical in the amount of work is done, so for
 -         example it should check whether it really needs to do a repaint rather than
 -         just doing one every time this method is called, as it may be called when
 -         the value being displayed hasn't actually changed.
 -     */
 -     virtual void refresh() = 0;
 - 
 - 
 -     /** The default paint method fills the background and draws a label for the
 -         item's name.
 - 
 -         @see LookAndFeel::drawPropertyComponentBackground(), LookAndFeel::drawPropertyComponentLabel()
 -     */
 -     void paint (Graphics&) override;
 - 
 -     /** The default resize method positions any child component to the right of this
 -         one, based on the look and feel's default label size.
 -     */
 -     void resized() override;
 - 
 -     /** By default, this just repaints the component. */
 -     void enablementChanged() override;
 - 
 -     //==============================================================================
 -     /** This abstract base class is implemented by LookAndFeel classes. */
 -     struct JUCE_API  LookAndFeelMethods
 -     {
 -         virtual ~LookAndFeelMethods() {}
 - 
 -         virtual void drawPropertyPanelSectionHeader (Graphics&, const String& name, bool isOpen, int width, int height) = 0;
 -         virtual void drawPropertyComponentBackground (Graphics&, int width, int height, PropertyComponent&) = 0;
 -         virtual void drawPropertyComponentLabel (Graphics&, int width, int height, PropertyComponent&) = 0;
 -         virtual Rectangle<int> getPropertyComponentContentPosition (PropertyComponent&) = 0;
 -     };
 - 
 - protected:
 -     /** Used by the PropertyPanel to determine how high this component needs to be.
 -         A subclass can update this value in its constructor but shouldn't alter it later
 -         as changes won't necessarily be picked up.
 -     */
 -     int preferredHeight;
 - 
 - private:
 -     JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (PropertyComponent)
 - };
 - 
 - 
 - #endif   // JUCE_PROPERTYCOMPONENT_H_INCLUDED
 
 
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