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- /*
- ==============================================================================
-
- This file is part of the JUCE library.
- Copyright (c) 2015 - ROLI Ltd.
-
- Permission is granted to use this software under the terms of either:
- a) the GPL v2 (or any later version)
- b) the Affero GPL v3
-
- Details of these licenses can be found at: www.gnu.org/licenses
-
- JUCE is distributed in the hope that it will be useful, but WITHOUT ANY
- WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR
- A PARTICULAR PURPOSE. See the GNU General Public License for more details.
-
- ------------------------------------------------------------------------------
-
- To release a closed-source product which uses JUCE, commercial licenses are
- available: visit www.juce.com for more information.
-
- ==============================================================================
- */
-
- #ifndef JUCE_ANIMATEDAPPCOMPONENT_H_INCLUDED
- #define JUCE_ANIMATEDAPPCOMPONENT_H_INCLUDED
-
-
- //==============================================================================
- /**
- A base class for writing simple one-page graphical apps.
-
- A subclass can inherit from this and implement just a few methods such as
- paint() and mouse-handling. The base class provides some simple abstractions
- to take care of continuously repainting itself.
- */
- class AnimatedAppComponent : public Component,
- private Timer
- {
- public:
- AnimatedAppComponent();
-
- /** Your subclass can call this to start a timer running which will
- call update() and repaint the component at the given frequency.
- */
- void setFramesPerSecond (int framesPerSecond);
-
- /** Called periodically, at the frequency specified by setFramesPerSecond().
- This is a the best place to do things like advancing animation parameters,
- checking the mouse position, etc.
- */
- virtual void update() = 0;
-
- /** Returns the number of times that update() has been called since the component
- started running.
- */
- int getFrameCounter() const noexcept { return totalUpdates; }
-
- /** When called from update(), this returns the number of milliseconds since the
- last update call.
- This might be useful for accurately timing animations, etc.
- */
- int getMillisecondsSinceLastUpdate() const noexcept;
-
- private:
- //==============================================================================
- Time lastUpdateTime;
- int totalUpdates;
-
- void timerCallback() override;
-
- JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (AnimatedAppComponent)
- };
-
-
-
- #endif // JUCE_ANIMATEDAPPCOMPONENT_H_INCLUDED
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