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- /*
- ==============================================================================
-
- This file is part of the JUCE library.
- Copyright (c) 2020 - Raw Material Software Limited
-
- JUCE is an open source library subject to commercial or open-source
- licensing.
-
- By using JUCE, you agree to the terms of both the JUCE 6 End-User License
- Agreement and JUCE Privacy Policy (both effective as of the 16th June 2020).
-
- End User License Agreement: www.juce.com/juce-6-licence
- Privacy Policy: www.juce.com/juce-privacy-policy
-
- Or: You may also use this code under the terms of the GPL v3 (see
- www.gnu.org/licenses).
-
- JUCE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER
- EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR PURPOSE, ARE
- DISCLAIMED.
-
- ==============================================================================
- */
-
- namespace juce
- {
-
- //==============================================================================
- /**
- Represents a colour, also including a transparency value.
-
- The colour is stored internally as unsigned 8-bit red, green, blue and alpha values.
-
- @tags{Graphics}
- */
- class JUCE_API Colour final
- {
- public:
- //==============================================================================
- /** Creates a transparent black colour. */
- Colour() = default;
-
- /** Creates a copy of another Colour object. */
- Colour (const Colour&) = default;
-
- /** Creates a colour from a 32-bit ARGB value.
-
- The format of this number is:
- ((alpha << 24) | (red << 16) | (green << 8) | blue).
-
- All components in the range 0x00 to 0xff.
- An alpha of 0x00 is completely transparent, alpha of 0xff is opaque.
-
- @see getPixelARGB
- */
- explicit Colour (uint32 argb) noexcept;
-
- /** Creates an opaque colour using 8-bit red, green and blue values */
- Colour (uint8 red,
- uint8 green,
- uint8 blue) noexcept;
-
- /** Creates an opaque colour using 8-bit red, green and blue values */
- static Colour fromRGB (uint8 red,
- uint8 green,
- uint8 blue) noexcept;
-
- /** Creates a colour using 8-bit red, green, blue and alpha values. */
- Colour (uint8 red,
- uint8 green,
- uint8 blue,
- uint8 alpha) noexcept;
-
- /** Creates a colour using 8-bit red, green, blue and alpha values. */
- static Colour fromRGBA (uint8 red,
- uint8 green,
- uint8 blue,
- uint8 alpha) noexcept;
-
- /** Creates a colour from 8-bit red, green, and blue values, and a floating-point alpha.
-
- Alpha of 0.0 is transparent, alpha of 1.0f is opaque.
- Values outside the valid range will be clipped.
- */
- Colour (uint8 red,
- uint8 green,
- uint8 blue,
- float alpha) noexcept;
-
- /** Creates a colour using floating point red, green, blue and alpha values.
- Numbers outside the range 0..1 will be clipped.
- */
- static Colour fromFloatRGBA (float red,
- float green,
- float blue,
- float alpha) noexcept;
-
- /** Creates a colour using floating point hue, saturation and brightness values, and an 8-bit alpha.
-
- The floating point values must be between 0.0 and 1.0.
- An alpha of 0x00 is completely transparent, alpha of 0xff is opaque.
- Values outside the valid range will be clipped.
- */
- Colour (float hue,
- float saturation,
- float brightness,
- uint8 alpha) noexcept;
-
- /** Creates a colour using floating point hue, saturation, brightness and alpha values.
-
- All values must be between 0.0 and 1.0.
- Numbers outside the valid range will be clipped.
- */
- Colour (float hue,
- float saturation,
- float brightness,
- float alpha) noexcept;
-
- /** Creates a colour using floating point hue, saturation, brightness and alpha values.
-
- All values must be between 0.0 and 1.0.
- Numbers outside the valid range will be clipped.
- */
- static Colour fromHSV (float hue,
- float saturation,
- float brightness,
- float alpha) noexcept;
-
- /** Creates a colour using floating point hue, saturation, lightness and alpha values.
-
- All values must be between 0.0 and 1.0.
- Numbers outside the valid range will be clipped.
- */
- static Colour fromHSL (float hue,
- float saturation,
- float lightness,
- float alpha) noexcept;
-
- /** Creates a colour using a PixelARGB object. This function assumes that the argb pixel is
- not premultiplied.
- */
- Colour (PixelARGB argb) noexcept;
-
- /** Creates a colour using a PixelRGB object.
- */
- Colour (PixelRGB rgb) noexcept;
-
- /** Creates a colour using a PixelAlpha object.
- */
- Colour (PixelAlpha alpha) noexcept;
-
- /** Destructor. */
- ~Colour() = default;
-
- /** Copies another Colour object. */
- Colour& operator= (const Colour&) = default;
-
- /** Compares two colours. */
- bool operator== (const Colour& other) const noexcept;
- /** Compares two colours. */
- bool operator!= (const Colour& other) const noexcept;
-
- //==============================================================================
- /** Returns the red component of this colour.
- @returns a value between 0x00 and 0xff.
- */
- uint8 getRed() const noexcept { return argb.getRed(); }
-
- /** Returns the green component of this colour.
- @returns a value between 0x00 and 0xff.
- */
- uint8 getGreen() const noexcept { return argb.getGreen(); }
-
- /** Returns the blue component of this colour.
- @returns a value between 0x00 and 0xff.
- */
- uint8 getBlue() const noexcept { return argb.getBlue(); }
-
- /** Returns the red component of this colour as a floating point value.
- @returns a value between 0.0 and 1.0
- */
- float getFloatRed() const noexcept;
-
- /** Returns the green component of this colour as a floating point value.
- @returns a value between 0.0 and 1.0
- */
- float getFloatGreen() const noexcept;
-
- /** Returns the blue component of this colour as a floating point value.
- @returns a value between 0.0 and 1.0
- */
- float getFloatBlue() const noexcept;
-
- /** Returns a premultiplied ARGB pixel object that represents this colour.
- */
- const PixelARGB getPixelARGB() const noexcept;
-
- /** Returns a 32-bit integer that represents this colour.
-
- The format of this number is:
- ((alpha << 24) | (red << 16) | (green << 8) | blue).
- */
- uint32 getARGB() const noexcept;
-
- //==============================================================================
- /** Returns the colour's alpha (opacity).
-
- Alpha of 0x00 is completely transparent, 0xff is completely opaque.
- */
- uint8 getAlpha() const noexcept { return argb.getAlpha(); }
-
- /** Returns the colour's alpha (opacity) as a floating point value.
-
- Alpha of 0.0 is completely transparent, 1.0 is completely opaque.
- */
- float getFloatAlpha() const noexcept;
-
- /** Returns true if this colour is completely opaque.
-
- Equivalent to (getAlpha() == 0xff).
- */
- bool isOpaque() const noexcept;
-
- /** Returns true if this colour is completely transparent.
-
- Equivalent to (getAlpha() == 0x00).
- */
- bool isTransparent() const noexcept;
-
- /** Returns a colour that's the same colour as this one, but with a new alpha value. */
- Colour withAlpha (uint8 newAlpha) const noexcept;
-
- /** Returns a colour that's the same colour as this one, but with a new alpha value. */
- Colour withAlpha (float newAlpha) const noexcept;
-
- /** Returns a colour that's the same colour as this one, but with a modified alpha value.
- The new colour's alpha will be this object's alpha multiplied by the value passed-in.
- */
- Colour withMultipliedAlpha (float alphaMultiplier) const noexcept;
-
- //==============================================================================
- /** Returns a colour that is the result of alpha-compositing a new colour over this one.
- If the foreground colour is semi-transparent, it is blended onto this colour accordingly.
- */
- Colour overlaidWith (Colour foregroundColour) const noexcept;
-
- /** Returns a colour that lies somewhere between this one and another.
- If amountOfOther is zero, the result is 100% this colour, if amountOfOther
- is 1.0, the result is 100% of the other colour.
- */
- Colour interpolatedWith (Colour other, float proportionOfOther) const noexcept;
-
- //==============================================================================
- /** Returns the colour's hue component.
- The value returned is in the range 0.0 to 1.0
- */
- float getHue() const noexcept;
-
- /** Returns the colour's saturation component.
- The value returned is in the range 0.0 to 1.0
- */
- float getSaturation() const noexcept;
-
- /** Returns the colour's saturation component as represented in the HSL colour space.
- The value returned is in the range 0.0 to 1.0
- */
- float getSaturationHSL() const noexcept;
-
- /** Returns the colour's brightness component.
- The value returned is in the range 0.0 to 1.0
- */
- float getBrightness() const noexcept;
-
- /** Returns the colour's lightness component.
- The value returned is in the range 0.0 to 1.0
- */
- float getLightness() const noexcept;
-
- /** Returns a skewed brightness value, adjusted to better reflect the way the human
- eye responds to different colour channels. This makes it better than getBrightness()
- for comparing differences in brightness.
- */
- float getPerceivedBrightness() const noexcept;
-
- /** Returns the colour's hue, saturation and brightness components all at once.
- The values returned are in the range 0.0 to 1.0
- */
- void getHSB (float& hue,
- float& saturation,
- float& brightness) const noexcept;
-
- /** Returns the colour's hue, saturation and lightness components all at once.
- The values returned are in the range 0.0 to 1.0
- */
- void getHSL (float& hue,
- float& saturation,
- float& lightness) const noexcept;
-
- //==============================================================================
- /** Returns a copy of this colour with a different hue. */
- Colour withHue (float newHue) const noexcept;
-
- /** Returns a copy of this colour with a different saturation. */
- Colour withSaturation (float newSaturation) const noexcept;
-
- /** Returns a copy of this colour with a different saturation in the HSL colour space. */
- Colour withSaturationHSL (float newSaturation) const noexcept;
-
- /** Returns a copy of this colour with a different brightness.
- @see brighter, darker, withMultipliedBrightness
- */
- Colour withBrightness (float newBrightness) const noexcept;
-
- /** Returns a copy of this colour with a different lightness.
- @see lighter, darker, withMultipliedLightness
- */
- Colour withLightness (float newLightness) const noexcept;
-
- /** Returns a copy of this colour with its hue rotated.
- The new colour's hue is ((this->getHue() + amountToRotate) % 1.0)
- @see brighter, darker, withMultipliedBrightness
- */
- Colour withRotatedHue (float amountToRotate) const noexcept;
-
- /** Returns a copy of this colour with its saturation multiplied by the given value.
- The new colour's saturation is (this->getSaturation() * multiplier)
- (the result is clipped to legal limits).
- */
- Colour withMultipliedSaturation (float multiplier) const noexcept;
-
- /** Returns a copy of this colour with its saturation multiplied by the given value.
- The new colour's saturation is (this->getSaturation() * multiplier)
- (the result is clipped to legal limits).
-
- This will be in the HSL colour space.
- */
- Colour withMultipliedSaturationHSL (float multiplier) const noexcept;
-
- /** Returns a copy of this colour with its brightness multiplied by the given value.
- The new colour's brightness is (this->getBrightness() * multiplier)
- (the result is clipped to legal limits).
- */
- Colour withMultipliedBrightness (float amount) const noexcept;
-
- /** Returns a copy of this colour with its lightness multiplied by the given value.
- The new colour's lightness is (this->lightness() * multiplier)
- (the result is clipped to legal limits).
- */
- Colour withMultipliedLightness (float amount) const noexcept;
-
- //==============================================================================
- /** Returns a brighter version of this colour.
- @param amountBrighter how much brighter to make it - a value from 0 to 1.0 where 0 is
- unchanged, and higher values make it brighter
- @see withMultipliedBrightness
- */
- Colour brighter (float amountBrighter = 0.4f) const noexcept;
-
- /** Returns a darker version of this colour.
- @param amountDarker how much darker to make it - a value from 0 to 1.0 where 0 is
- unchanged, and higher values make it darker
- @see withMultipliedBrightness
- */
- Colour darker (float amountDarker = 0.4f) const noexcept;
-
- //==============================================================================
- /** Returns a colour that will be clearly visible against this colour.
-
- The amount parameter indicates how contrasting the new colour should
- be, so e.g. Colours::black.contrasting (0.1f) will return a colour
- that's just a little bit lighter; Colours::black.contrasting (1.0f) will
- return white; Colours::white.contrasting (1.0f) will return black, etc.
- */
- Colour contrasting (float amount = 1.0f) const noexcept;
-
- /** Returns a colour that is as close as possible to a target colour whilst
- still being in contrast to this one.
-
- The colour that is returned will be the targetColour, but with its luminosity
- nudged up or down so that it differs from the luminosity of this colour
- by at least the amount specified by minLuminosityDiff.
- */
- Colour contrasting (Colour targetColour, float minLuminosityDiff) const noexcept;
-
- /** Returns a colour that contrasts against two colours.
- Looks for a colour that contrasts with both of the colours passed-in.
- Handy for things like choosing a highlight colour in text editors, etc.
- */
- static Colour contrasting (Colour colour1,
- Colour colour2) noexcept;
-
- //==============================================================================
- /** Returns an opaque shade of grey.
- @param brightness the level of grey to return - 0 is black, 1.0 is white
- */
- static Colour greyLevel (float brightness) noexcept;
-
- //==============================================================================
- /** Returns a stringified version of this colour.
- The string can be turned back into a colour using the fromString() method.
- */
- String toString() const;
-
- /** Reads the colour from a string that was created with toString(). */
- static Colour fromString (StringRef encodedColourString);
-
- /** Returns the colour as a hex string in the form RRGGBB or AARRGGBB. */
- String toDisplayString (bool includeAlphaValue) const;
-
- private:
- //==============================================================================
- PixelARGB argb { 0, 0, 0, 0 };
- };
-
- } // namespace juce
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