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- /*
- ==============================================================================
-
- This file is part of the JUCE library.
- Copyright (c) 2022 - Raw Material Software Limited
-
- JUCE is an open source library subject to commercial or open-source
- licensing.
-
- The code included in this file is provided under the terms of the ISC license
- http://www.isc.org/downloads/software-support-policy/isc-license. Permission
- To use, copy, modify, and/or distribute this software for any purpose with or
- without fee is hereby granted provided that the above copyright notice and
- this permission notice appear in all copies.
-
- JUCE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER
- EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR PURPOSE, ARE
- DISCLAIMED.
-
- ==============================================================================
- */
-
- namespace juce
- {
-
- //==============================================================================
- /**
- An object that waits for client sockets to connect to a port on this host, and
- creates InterprocessConnection objects for each one.
-
- To use this, create a class derived from it which implements the createConnectionObject()
- method, so that it creates suitable connection objects for each client that tries
- to connect.
-
- @see InterprocessConnection
-
- @tags{Events}
- */
- class JUCE_API InterprocessConnectionServer : private Thread
- {
- public:
- //==============================================================================
- /** Creates an uninitialised server object.
- */
- InterprocessConnectionServer();
-
- /** Destructor. */
- ~InterprocessConnectionServer() override;
-
- //==============================================================================
- /** Starts an internal thread which listens on the given port number.
-
- While this is running, if another process tries to connect with the
- InterprocessConnection::connectToSocket() method, this object will call
- createConnectionObject() to create a connection to that client.
-
- Use stop() to stop the thread running.
-
- @param portNumber The port on which the server will receive
- connections
- @param bindAddress The address on which the server will listen
- for connections. An empty string indicates
- that it should listen on all addresses
- assigned to this machine.
-
- @see createConnectionObject, stop
- */
- bool beginWaitingForSocket (int portNumber, const String& bindAddress = String());
-
- /** Terminates the listener thread, if it's active.
-
- @see beginWaitingForSocket
- */
- void stop();
-
- /** Returns the local port number to which this server is currently bound.
-
- This is useful if you need to know to which port the OS has actually bound your
- socket when calling beginWaitingForSocket with a port number of zero.
-
- Returns -1 if the function fails.
- */
- int getBoundPort() const noexcept;
-
- protected:
- /** Creates a suitable connection object for a client process that wants to
- connect to this one.
-
- This will be called by the listener thread when a client process tries
- to connect, and must return a new InterprocessConnection object that will
- then run as this end of the connection.
-
- @see InterprocessConnection
- */
- virtual InterprocessConnection* createConnectionObject() = 0;
-
- private:
- //==============================================================================
- std::unique_ptr<StreamingSocket> socket;
-
- void run() override;
-
- JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (InterprocessConnectionServer)
- };
-
- } // namespace juce
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