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- /*
- * DISTRHO Plugin Framework (DPF)
- * Copyright (C) 2012-2021 Filipe Coelho <falktx@falktx.com>
- *
- * Permission to use, copy, modify, and/or distribute this software for any purpose with
- * or without fee is hereby granted, provided that the above copyright notice and this
- * permission notice appear in all copies.
- *
- * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES WITH REGARD
- * TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS. IN
- * NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL
- * DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER
- * IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF OR IN
- * CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
- */
-
- #ifndef DGL_OPENGL_INCLUDE_HPP_INCLUDED
- #define DGL_OPENGL_INCLUDE_HPP_INCLUDED
-
- #include "../distrho/src/DistrhoDefines.h"
-
- // --------------------------------------------------------------------------------------------------------------------
- // Fix OpenGL includes for Windows, based on glfw code (part 1)
-
- #undef DGL_CALLBACK_DEFINED
- #undef DGL_WINGDIAPI_DEFINED
-
- #ifdef DISTRHO_OS_WINDOWS
-
- #ifndef APIENTRY
- # define APIENTRY __stdcall
- #endif // APIENTRY
-
- /* We need WINGDIAPI defined */
- #ifndef WINGDIAPI
- # if defined(_MSC_VER) || defined(__BORLANDC__) || defined(__POCC__)
- # define WINGDIAPI __declspec(dllimport)
- # elif defined(__LCC__)
- # define WINGDIAPI __stdcall
- # else
- # define WINGDIAPI extern
- # endif
- # define DGL_WINGDIAPI_DEFINED
- #endif // WINGDIAPI
-
- /* Some <GL/glu.h> files also need CALLBACK defined */
- #ifndef CALLBACK
- # if defined(_MSC_VER)
- # if (defined(_M_MRX000) || defined(_M_IX86) || defined(_M_ALPHA) || defined(_M_PPC)) && !defined(MIDL_PASS)
- # define CALLBACK __stdcall
- # else
- # define CALLBACK
- # endif
- # else
- # define CALLBACK __stdcall
- # endif
- # define DGL_CALLBACK_DEFINED
- #endif // CALLBACK
-
- #endif // DISTRHO_OS_WINDOWS
-
- // --------------------------------------------------------------------------------------------------------------------
- // OpenGL includes
-
- #ifdef DISTRHO_OS_MAC
- # ifdef DGL_USE_OPENGL3
- # include <OpenGL/gl3.h>
- # include <OpenGL/gl3ext.h>
- # else
- # include <OpenGL/gl.h>
- # endif
- #else
- # ifndef DISTRHO_OS_WINDOWS
- # define GL_GLEXT_PROTOTYPES
- # endif
- # ifndef __GLEW_H__
- # include <GL/gl.h>
- # include <GL/glext.h>
- # endif
- #endif
-
- // --------------------------------------------------------------------------------------------------------------------
- // Missing OpenGL defines
-
- #if defined(GL_BGR_EXT) && !defined(GL_BGR)
- # define GL_BGR GL_BGR_EXT
- #endif
-
- #if defined(GL_BGRA_EXT) && !defined(GL_BGRA)
- # define GL_BGRA GL_BGRA_EXT
- #endif
-
- #ifndef GL_CLAMP_TO_BORDER
- # define GL_CLAMP_TO_BORDER 0x812D
- #endif
-
- // --------------------------------------------------------------------------------------------------------------------
- // Fix OpenGL includes for Windows, based on glfw code (part 2)
-
- #ifdef DGL_CALLBACK_DEFINED
- # undef CALLBACK
- # undef DGL_CALLBACK_DEFINED
- #endif
-
- #ifdef DGL_WINGDIAPI_DEFINED
- # undef WINGDIAPI
- # undef DGL_WINGDIAPI_DEFINED
- #endif
-
- // --------------------------------------------------------------------------------------------------------------------
-
- #endif
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