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							- /*
 -   ==============================================================================
 - 
 -    This file is part of the JUCE library.
 -    Copyright (c) 2020 - Raw Material Software Limited
 - 
 -    JUCE is an open source library subject to commercial or open-source
 -    licensing.
 - 
 -    By using JUCE, you agree to the terms of both the JUCE 6 End-User License
 -    Agreement and JUCE Privacy Policy (both effective as of the 16th June 2020).
 - 
 -    End User License Agreement: www.juce.com/juce-6-licence
 -    Privacy Policy: www.juce.com/juce-privacy-policy
 - 
 -    Or: You may also use this code under the terms of the GPL v3 (see
 -    www.gnu.org/licenses).
 - 
 -    JUCE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER
 -    EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR PURPOSE, ARE
 -    DISCLAIMED.
 - 
 -   ==============================================================================
 - */
 - 
 - namespace juce
 - {
 - 
 - //==============================================================================
 - /**
 -     A progress bar component.
 - 
 -     To use this, just create one and make it visible. It'll run its own timer
 -     to keep an eye on a variable that you give it, and will automatically
 -     redraw itself when the variable changes.
 - 
 -     If using LookAndFeel_V4 a circular spinning progress bar will be drawn if
 -     the width and height of the ProgressBar are equal, otherwise the standard,
 -     linear ProgressBar will be drawn.
 - 
 -     For an easy way of running a background task with a dialog box showing its
 -     progress, see the ThreadWithProgressWindow class.
 - 
 -     @see ThreadWithProgressWindow
 - 
 -     @tags{GUI}
 - */
 - class JUCE_API  ProgressBar  : public Component,
 -                                public SettableTooltipClient,
 -                                private Timer
 - {
 - public:
 -     //==============================================================================
 -     /** Creates a ProgressBar.
 - 
 -         @param progress     pass in a reference to a double that you're going to
 -                             update with your task's progress. The ProgressBar will
 -                             monitor the value of this variable and will redraw itself
 -                             when the value changes. The range is from 0 to 1.0 and JUCE
 -                             LookAndFeel classes will draw a spinning animation for values
 -                             outside this range. Obviously you'd better be careful not to
 -                             delete this variable while the ProgressBar still exists!
 -     */
 -     explicit ProgressBar (double& progress);
 - 
 -     /** Destructor. */
 -     ~ProgressBar() override;
 - 
 -     //==============================================================================
 -     /** Turns the percentage display on or off.
 - 
 -         By default this is on, and the progress bar will display a text string showing
 -         its current percentage.
 -     */
 -     void setPercentageDisplay (bool shouldDisplayPercentage);
 - 
 -     /** Gives the progress bar a string to display inside it.
 - 
 -         If you call this, it will turn off the percentage display.
 -         @see setPercentageDisplay
 -     */
 -     void setTextToDisplay (const String& text);
 - 
 - 
 -     //==============================================================================
 -     /** A set of colour IDs to use to change the colour of various aspects of the bar.
 - 
 -         These constants can be used either via the Component::setColour(), or LookAndFeel::setColour()
 -         methods.
 - 
 -         @see Component::setColour, Component::findColour, LookAndFeel::setColour, LookAndFeel::findColour
 -     */
 -     enum ColourIds
 -     {
 -         backgroundColourId              = 0x1001900,    /**< The background colour, behind the bar. */
 -         foregroundColourId              = 0x1001a00,    /**< The colour to use to draw the bar itself. LookAndFeel
 -                                                              classes will probably use variations on this colour. */
 -     };
 - 
 -     //==============================================================================
 -     /** This abstract base class is implemented by LookAndFeel classes. */
 -     struct JUCE_API  LookAndFeelMethods
 -     {
 -         virtual ~LookAndFeelMethods() = default;
 - 
 -         /** Draws a progress bar.
 - 
 -             If the progress value is less than 0 or greater than 1.0, this should draw a spinning
 -             bar that fills the whole space (i.e. to say that the app is still busy but the progress
 -             isn't known). It can use the current time as a basis for playing an animation.
 - 
 -             (Used by progress bars in AlertWindow).
 -         */
 -         virtual void drawProgressBar (Graphics&, ProgressBar&, int width, int height,
 -                                       double progress, const String& textToShow) = 0;
 - 
 -         virtual bool isProgressBarOpaque (ProgressBar&) = 0;
 -     };
 - 
 - protected:
 -     //==============================================================================
 -     /** @internal */
 -     void paint (Graphics&) override;
 -     /** @internal */
 -     void lookAndFeelChanged() override;
 -     /** @internal */
 -     void visibilityChanged() override;
 -     /** @internal */
 -     void colourChanged() override;
 - 
 - private:
 -     double& progress;
 -     double currentValue;
 -     bool displayPercentage;
 -     String displayedMessage, currentMessage;
 -     uint32 lastCallbackTime;
 - 
 -     void timerCallback() override;
 - 
 -     JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (ProgressBar)
 - };
 - 
 - } // namespace juce
 
 
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